framer
Slide-show application for nerds ☝️🤓
Name | Size | Mode | |
.. | |||
vendor/raylib-5.5_linux_amd64/CHANGELOG | 168968B | -rw-r--r-- |
0001 0002 0003 0004 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016 0017 0018 0019 0020 0021 0022 0023 0024 0025 0026 0027 0028 0029 0030 0031 0032 0033 0034 0035 0036 0037 0038 0039 0040 0041 0042 0043 0044 0045 0046 0047 0048 0049 0050 0051 0052 0053 0054 0055 0056 0057 0058 0059 0060 0061 0062 0063 0064 0065 0066 0067 0068 0069 0070 0071 0072 0073 0074 0075 0076 0077 0078 0079 0080 0081 0082 0083 0084 0085 0086 0087 0088 0089 0090 0091 0092 0093 0094 0095 0096 0097 0098 0099 0100 0101 0102 0103 0104 0105 0106 0107 0108 0109 0110 0111 0112 0113 0114 0115 0116 0117 0118 0119 0120 0121 0122 0123 0124 0125 0126 0127 0128 0129 0130 0131 0132 0133 0134 0135 0136 0137 0138 0139 0140 0141 0142 0143 0144 0145 0146 0147 0148 0149 0150 0151 0152 0153 0154 0155 0156 0157 0158 0159 0160 0161 0162 0163 0164 0165 0166 0167 0168 0169 0170 0171 0172 0173 0174 0175 0176 0177 0178 0179 0180 0181 0182 0183 0184 0185 0186 0187 0188 0189 0190 0191 0192 0193 0194 0195 0196 0197 0198 0199 0200 0201 0202 0203 0204 0205 0206 0207 0208 0209 0210 0211 0212 0213 0214 0215 0216 0217 0218 0219 0220 0221 0222 0223 0224 0225 0226 0227 0228 0229 0230 0231 0232 0233 0234 0235 0236 0237 0238 0239 0240 0241 0242 0243 0244 0245 0246 0247 0248 0249 0250 0251 0252 0253 0254 0255 0256 0257 0258 0259 0260 0261 0262 0263 0264 0265 0266 0267 0268 0269 0270 0271 0272 0273 0274 0275 0276 0277 0278 0279 0280 0281 0282 0283 0284 0285 0286 0287 0288 0289 0290 0291 0292 0293 0294 0295 0296 0297 0298 0299 0300 0301 0302 0303 0304 0305 0306 0307 0308 0309 0310 0311 0312 0313 0314 0315 0316 0317 0318 0319 0320 0321 0322 0323 0324 0325 0326 0327 0328 0329 0330 0331 0332 0333 0334 0335 0336 0337 0338 0339 0340 0341 0342 0343 0344 0345 0346 0347 0348 0349 0350 0351 0352 0353 0354 0355 0356 0357 0358 0359 0360 0361 0362 0363 0364 0365 0366 0367 0368 0369 0370 0371 0372 0373 0374 0375 0376 0377 0378 0379 0380 0381 0382 0383 0384 0385 0386 0387 0388 0389 0390 0391 0392 0393 0394 0395 0396 0397 0398 0399 0400 0401 0402 0403 0404 0405 0406 0407 0408 0409 0410 0411 0412 0413 0414 0415 0416 0417 0418 0419 0420 0421 0422 0423 0424 0425 0426 0427 0428 0429 0430 0431 0432 0433 0434 0435 0436 0437 0438 0439 0440 0441 0442 0443 0444 0445 0446 0447 0448 0449 0450 0451 0452 0453 0454 0455 0456 0457 0458 0459 0460 0461 0462 0463 0464 0465 0466 0467 0468 0469 0470 0471 0472 0473 0474 0475 0476 0477 0478 0479 0480 0481 0482 0483 0484 0485 0486 0487 0488 0489 0490 0491 0492 0493 0494 0495 0496 0497 0498 0499 0500 0501 0502 0503 0504 0505 0506 0507 0508 0509 0510 0511 0512 0513 0514 0515 0516 0517 0518 0519 0520 0521 0522 0523 0524 0525 0526 0527 0528 0529 0530 0531 0532 0533 0534 0535 0536 0537 0538 0539 0540 0541 0542 0543 0544 0545 0546 0547 0548 0549 0550 0551 0552 0553 0554 0555 0556 0557 0558 0559 0560 0561 0562 0563 0564 0565 0566 0567 0568 0569 0570 0571 0572 0573 0574 0575 0576 0577 0578 0579 0580 0581 0582 0583 0584 0585 0586 0587 0588 0589 0590 0591 0592 0593 0594 0595 0596 0597 0598 0599 0600 0601 0602 0603 0604 0605 0606 0607 0608 0609 0610 0611 0612 0613 0614 0615 0616 0617 0618 0619 0620 0621 0622 0623 0624 0625 0626 0627 0628 0629 0630 0631 0632 0633 0634 0635 0636 0637 0638 0639 0640 0641 0642 0643 0644 0645 0646 0647 0648 0649 0650 0651 0652 0653 0654 0655 0656 0657 0658 0659 0660 0661 0662 0663 0664 0665 0666 0667 0668 0669 0670 0671 0672 0673 0674 0675 0676 0677 0678 0679 0680 0681 0682 0683 0684 0685 0686 0687 0688 0689 0690 0691 0692 0693 0694 0695 0696 0697 0698 0699 0700 0701 0702 0703 0704 0705 0706 0707 0708 0709 0710 0711 0712 0713 0714 0715 0716 0717 0718 0719 0720 0721 0722 0723 0724 0725 0726 0727 0728 0729 0730 0731 0732 0733 0734 0735 0736 0737 0738 0739 0740 0741 0742 0743 0744 0745 0746 0747 0748 0749 0750 0751 0752 0753 0754 0755 0756 0757 0758 0759 0760 0761 0762 0763 0764 0765 0766 0767 0768 0769 0770 0771 0772 0773 0774 0775 0776 0777 0778 0779 0780 0781 0782 0783 0784 0785 0786 0787 0788 0789 0790 0791 0792 0793 0794 0795 0796 0797 0798 0799 0800 0801 0802 0803 0804 0805 0806 0807 0808 0809 0810 0811 0812 0813 0814 0815 0816 0817 0818 0819 0820 0821 0822 0823 0824 0825 0826 0827 0828 0829 0830 0831 0832 0833 0834 0835 0836 0837 0838 0839 0840 0841 0842 0843 0844 0845 0846 0847 0848 0849 0850 0851 0852 0853 0854 0855 0856 0857 0858 0859 0860 0861 0862 0863 0864 0865 0866 0867 0868 0869 0870 0871 0872 0873 0874 0875 0876 0877 0878 0879 0880 0881 0882 0883 0884 0885 0886 0887 0888 0889 0890 0891 0892 0893 0894 0895 0896 0897 0898 0899 0900 0901 0902 0903 0904 0905 0906 0907 0908 0909 0910 0911 0912 0913 0914 0915 0916 0917 0918 0919 0920 0921 0922 0923 0924 0925 0926 0927 0928 0929 0930 0931 0932 0933 0934 0935 0936 0937 0938 0939 0940 0941 0942 0943 0944 0945 0946 0947 0948 0949 0950 0951 0952 0953 0954 0955 0956 0957 0958 0959 0960 0961 0962 0963 0964 0965 0966 0967 0968 0969 0970 0971 0972 0973 0974 0975 0976 0977 0978 0979 0980 0981 0982 0983 0984 0985 0986 0987 0988 0989 0990 0991 0992 0993 0994 0995 0996 0997 0998 0999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599
changelog --------- Current Release: raylib 5.5 (18 November 2024) ------------------------------------------------------------------------- Release: raylib 5.5 (18 November 2024) ------------------------------------------------------------------------- KEY CHANGES: - New tool: raylib project creator - New rcore backends: RGFW and SDL3 - New platforms supported: Dreamcast, N64, PSP, PSVita, PS4 - Added GPU Skinning support (all platforms and GL versions) - Added raymath C++ operators Detailed changes: WIP: Last update with commit from 02-Nov-2024 [rcore] ADDED: Working directory info at initialization by @Ray [rcore] ADDED: `GetClipboardImage()`, supported by multiple backends (#4459) by @evertonse [rcore] ADDED: `MakeDirectory()`, supporting recursive directory creation by @Ray [rcore] ADDED: `ComputeSHA1()` (#4390) by @Anthony Carbajal [rcore] ADDED: `ComputeCRC32()` and `ComputeMD5()` by @Ray [rcore] ADDED: `GetKeyName()` (#4161) by @MrScautHD [rcore] ADDED: `IsFileNameValid()` by @Ray [rcore] ADDED: `GetViewRay()`, viewport independent raycast (#3709) by @Luís Almeida [rcore] RENAMED: `GetMouseRay()` to `GetScreenToWorldRay()` (#3830) by @Ray [rcore] RENAMED: `GetViewRay()` to `GetScreenToWorldRayEx()` (#3830) by @Ray [rcore] REVIEWED: `GetApplicationDirectory()` for FreeBSD (#4318) by @base [rcore] REVIEWED: `LoadDirectoryFilesEx()`/`ScanDirectoryFiles()`, support directory on filter (#4302) by @foxblock [rcore] REVIEWED: Update comments on fullscreen and boderless window to describe what they do (#4280) by @Jeffery Myers [rcore] REVIEWED: Correct processing of mouse wheel on Automation events #4263 by @Ray [rcore] REVIEWED: Fix gamepad axis movement and its automation event recording (#4184) by @maxmutant [rcore] REVIEWED: Do not set RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled (#4189) by @Dave Green [rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` (#4074) by @Anthony Carbajal [rcore] REVIEWED: Initial window dimensions checks (#3950) by @Christian Haas [rcore] REVIEWED: Set default init values for random #3954 by @Ray [rcore] REVIEWED: Window positioning, avoid out-of-screen window-bar by @Ray [rcore] REVIEWED: Fix framerate recording for .gif (#3894) by @Rob Loach [rcore] REVIEWED: Screen space related functions consistency (#3830) by @aiafrasinei [rcore] REVIEWED: `GetFileNameWithoutExt()` (#3771) by @oblerion [rcore] REVIEWED: `GetWindowScaleDPI()`, simplified (#3701) by @Karl Zylinski [rcore] REVIEWED: `UnloadAutomationEventList()` (#3658) by @Antonis Geralis [rcore] REVIEWED: Flip VR screens (#3633) by @Matthew Oros [rcore] REVIEWED: Remove unused vScreenCenter (#3632) by @Matthew Oros [rcore] REVIEWED: `LoadRandomSequence()`, issue in sequence generation #3612 by @Ray [rcore] REVIEWED: `IsMouseButtonUp()` (#3609) by @Kenneth M [rcore] REVIEWED: Fix typos in src/platforms/rcore_*.c (#3581) by @RadsammyT [rcore] REVIEWED: `ExportDataAsCode()`, change sanitization check (#3837) by @Laurentino Luna [rcore] REVIEWED: `ExportDataAsCode()`, add little sanitization to indentifier names (#3832) by @4rk [rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` align with all platforms (#4451) by @Arche Washi [rcore] REVIEWED: `SetGamepadVibration()`, added duration parameter (#4410) by @Asdqwe -WARNING- [rcore] REVIEWED: `GetGamepadAxisMovement()`, fix #4405 (#4420) by @Asdqwe [rcore] REVIEWED: `GetGestureHoldDuration()` comments by @Ray [rcore][rlgl] REVIEWED: Fix scale issues when ending a view mode (#3746) by @Jeffery Myers [rcore][GLFW] REVIEWED: Keep CORE.Window.position properly in sync with glfw window position (#4190) by @Dave Green [rcore][GLFW] REVIEWED: Set AUTO_ICONIFY flag to false per default (#4188) by @Dave Green [rcore][GLFW] REVIEWED: `InitPlatform()`, add workaround for NetBSD (#4139) by @NishiOwO [rcore][GLFW] REVIEWED: Fix window not initializing on primary monitor (#3923) by @Rafael Bordoni [rcore][GLFW] REVIEWED: Set relative mouse mode when the cursor is disabled (#3874) by @Jeffery Myers [rcore][GLFW] REVIEWED: Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) by @Alexandre Almeida [rcore][GLFW] REVIEWED: Updated GLFW to 3.4 (#3827) by @Alexandre Almeida [rcore][GLFW] REVIEWED: Feature test macros before include (#3737) by @John [rcore][GLFW] REVIEWED: Fix inconsistent dll linkage warning on windows (#4447) by @Jeffery Myers [rcore][Web] ADDED: `SetWindowOpacity()` implementation (#4403) by @Asdqwe [rcore][Web] ADDED: `MaximizeWindow()` and `RestoreWindow()` implementations (#4397) by @Asdqwe [rcore][Web] ADDED: `ToggleFullscreen()` implementation (#3634) by @ubkp [rcore][Web] ADDED: `GetWindowPosition()` implementation (#3637) by @ubkp [rcore][Web] ADDED: `ToggleBorderlessWindowed()` implementation (#3622) by @ubkp [rcore][Web] ADDED: `GetMonitorWidth()` and `GetMonitorHeight()` implementations (#3636) by @ubkp [rcore][Web] REVIEWED: Update `SetWindowState()` and `ClearWindowState()` to handle `FLAG_WINDOW_MAXIMIZED` (#4402) by @Asdqwe [rcore][Web] REVIEWED: `WindowSizeCallback()`, do not try to handle DPI, already managed by GLFW (#4143) by @SuperUserNameMan [rcore][Web] REVIEWED: Relative mouse mode issues (#3940) by @Cemal Gönültaş [rcore][Web] REVIEWED: `ShowCursor()`, `HideCursor()` and `SetMouseCursor()` (#3647) by @ubkp [rcore][Web] REVIEWED: Fix CORE.Input.Mouse.cursorHidden with callbacks (#3644) by @ubkp [rcore][Web] REVIEWED: Fix `IsMouseButtonUp()` (#3611) by @ubkp [rcore][Web] REVIEWED: HighDPI support #3372 by @Ray [rcore][Web] REVIEWED: `SetWindowSize()` (#4452) by @Asdqwe [rcore][Web] REVIEWED: `EmscriptenResizeCallback()`, simplified (#4415) by @Asdqwe [rcore][SDL] ADDED: `IsCursorOnScreen()` (#3862) by @Peter0x44 [rcore][SDL] ADDED: Gamepad rumble/vibration support (#3819) by @GideonSerf [rcore][SDL] REVIEWED: Gamepad support (#3776) by @A [rcore][SDL] REVIEWED: `GetWorkingDirectory()`, return correct path (#4392) by @Asdqwe [rcore][SDL] REVIEWED: `GetClipboardText()`, fix memory leak (#4354) by @Asdqwe [rcore][SDL] REVIEWED: Change SDL_Joystick to SDL_GameController (#4129) by @Frank Kartheuser [rcore][SDL] REVIEWED: Update storage base path, use provided SDL base path by @Ray [rcore][SDL] REVIEWED: Call SDL_GL_SetSwapInterval() after GL context creation (#3997) by @JupiterRider [rcore][SDL] REVIEWED: `GetKeyPressed()` (#3869) by @Arthur [rcore][SDL] REVIEWED: Fix SDL multitouch tracking (#3810) by @mooff [rcore][SDL] REVIEWED: Fix `SUPPORT_WINMM_HIGHRES_TIMER` (#3679) by @ubkp [rcore][SDL] REVIEWED: SDL text input to Unicode codepoints #3650 by @Ray [rcore][SDL] REVIEWED: `IsMouseButtonUp()` and add touch events (#3610) by @ubkp [rcore][SDL] REVIEWED: Fix real touch gestures (#3614) by @ubkp [rcore][SDL] REVIEWED: `IsKeyPressedRepeat()` (#3605) by @ubkp [rcore][SDL] REVIEWED: `GetKeyPressed()` and `GetCharPressed()` for SDL (#3604) by @ubkp [rcore][SDL] REVIEWED: `SetMousePosition()` for SDL (#3580) by @ubkp [rcore][SDL] REVIEWED: `SetWindowIcon()` for SDL (#3578) by @ubkp [rcore][SDL][rlgl] REVIEWED: Fix for running gles2 with SDL on desktop (#3542) by @_Tradam [rcore][Android] REVIEWED: Issue with isGpuReady flag (#4340) by @Menno van der Graaf [rcore][Android] REVIEWED: Allow main() to return it its caller on configuration changes (#4288) by @Hesham Abourgheba [rcore][Android] REVIEWED: Replace deprecated Android function ALooper_pollAll with ALooper_pollOnce (#4275) by @Menno van der Graaf [rcore][Android] REVIEWED: `PollInputEvents()`, register previous gamepad events (#3910) by @Aria [rcore][Android] REVIEWED: Fix Android keycode translation and duplicate key constants (#3733) by @Alexandre Almeida [rcore][DRM] ADDED: uConsole keys mapping (#4297) by @carverdamien [rcore][DRM] ADDED: `GetMonitorWidth/Height()` (#3956) by @gabriel-marques [rcore][DRM] REVIEWED: `IsMouseButtonUp()` (#3611) by @ubkp [rcore][DRM] REVIEWED: Optimize gesture handling (#3616) by @ubkp [rcore][DRM] REVIEWED: `IsKeyPressedRepeat()` for PLATFORM_DRM direct input (#3583) by @ubkp [rcore][DRM] REVIEWED: Fix gamepad buttons not working in drm backend (#3888) by @MrMugame [rcore][DRM] REVIEWED: DRM backend to only use one api to allow for more devices (#3879) by @MrMugame [rcore][DRM] REVIEWED: Avoid separate thread when polling for gamepad events (#3641) by @Cinghy Creations [rcore][DRM] REVIEWED: Connector status reported as UNKNOWN but should be considered as CONNECTED (#4305) by @Michał Jaskólski [rcore][RGFW] ADDED: RGFW, new rcore backend platform (#3941) by @Colleague Riley [rcore][RGFW] REVIEWED: RGFW 1.0 (#4144) by @Colleague Riley [rcore][RGFW] REVIEWED: Fix errors when compiling with mingw (#4282) by @Colleague Riley [rcore][RGFW] REVIEWED: Replace long switch with a lookup table (#4108) by @Colleague Riley [rcore][RGFW] REVIEWED: Fix MSVC build errors (#4441) by @Colleague Riley [rlgl] ADDED: More uniform data type options #4137 by @Ray [rlgl] ADDED: Vertex normals for RLGL immediate drawing mode (#3866) by @bohonghuang -WARNING- [rlgl] ADDED: `rlCullDistance*()` variables and getters (#3912) by @KotzaBoss [rlgl] ADDED: `rlSetClipPlanes()` function (#3912) by @KotzaBoss [rlgl] ADDED: `isGpuReady` flag, allow font loading with no GPU acceleration by @Ray -WARNING- [rlgl] REVIEWED: Changed RLGL_VERSION from 4.5 to 5.0 (#3914) by @Mute [rlgl] REVIEWED: Shader load failing returns 0, instead of fallback by @Ray -WARNING- [rlgl] REVIEWED: Standalone mode default flags (#4334) by @Asdqwe [rlgl] REVIEWED: Fix hardcoded index values in vboID array (#4312) by @Jett [rlgl] REVIEWED: GLint64 did not exist before OpenGL 3.2 (#4284) by @Tchan0 [rlgl] REVIEWED: Extra warnings in case OpenGL 4.3 is not enabled (#4202) by @Maxim Knyazkin [rlgl] REVIEWED: Using GLint64 for glGetBufferParameteri64v() (#4197) by @Randy Palamar [rlgl] REVIEWED: Replace `glGetInteger64v()` with `glGetBufferParameteri64v()` (#4154) by @Kai Kitagawa-Jones [rlgl] REVIEWED: `rlMultMatrixf()`, fix matrix multiplication order (#3935) by @bohonghuang [rlgl] REVIEWED: `rlSetVertexAttribute()`, define last parameter as offset #3800 by @Ray [rlgl] REVIEWED: `rlDisableVertexAttribute()`, remove redundat calls for SHADER_LOC_VERTEX_COLOR (#3871) by @Kacper Zybała [rlgl] REVIEWED: `rlLoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas [rlgl] REVIEWED: `rlLoadFramebuffer()`, parameters not required by @Ray [rlgl] REVIEWED: `rlSetUniformSampler()` (#3759) by @veins1 [rlgl] REVIEWED: Renamed near/far variables (#4039) by @jgabaut [rlgl] REVIEWED: Expose OpenGL symbols (#3588) by @Peter0x44 [rlgl] REVIEWED: Fix OpenGL 1.1 build issues (#3876) by @Ray [rlgl] REVIEWED: Fixed compilation for OpenGL ES (#4243) by @Maxim Knyazkin [rlgl] REVIEWED: rlgl function description and comments by @Ray [rlgl] REVIEWED: Expose glad functions when building raylib as a shared lib (#3572) by @Peter0x44 [rlgl] REVIEWED: Fix version info in rlgl.h (#3558) by @Steven Schveighoffer [rlgl] REVIEWED: Use the vertex color to the base shader in GLSL330 (#4431) by @Jeffery Myers [rcamera] REVIEWED: Make camera movement independant of framerate (#4247) by @hanaxars -WARNING- [rcamera] REVIEWED: Updated camera speeds with GetFrameTime() (#4362) by @Anthony Carbajal [rcamera] REVIEWED: `UpdateCamera()`, added CAMERA_CUSTOM check (#3938) by @Tomas Fabrizio Orsi [rcamera] REVIEWED: Support mouse/keyboard and gamepad coexistence for input (#3579) by @ubkp [rcamera] REVIEWED: Cleaned away unused macros(#3762) by @Brian E [rcamera] REVIEWED: Fix for free camera mode (#3603) by @lesleyrs [rcamera] REVIEWED: `GetCameraRight()` (#3784) by @Danil [raymath] ADDED: C++ operator overloads for common math function (#4385) by @Jeffery Myers -WARNING- [raymath] ADDED: Vector4 math functions and Vector2 variants of some Vector3 functions (#3828) by @Bowserinator [raymath] REVIEWED: Fix MSVC warnings/errors in C++ (#4125) by @Jeffery Myers [raymath] REVIEWED: Add extern "C" to raymath header for C++ (#3978) by @Jeffery Myers [raymath] REVIEWED: `QuaternionFromAxisAngle()`, remove redundant axis length calculation (#3900) by @jtainer [raymath] REVIEWED: `Vector3Perpendicular()`, avoid implicit conversion from float to double (#3799) by @João Foscarini [raymath] REVIEWED: `MatrixDecompose()`, incorrect output for certain scale and rotations (#4461) by @waveydave [raymath] REVIEWED: Small code refactor (#3753) by @Idir Carlos Aliane [rshapes] ADDED: `CheckCollisionCircleLine()` (#4018) by @kai-z99 [rshapes] REVIEWED: Multisegment Bezier splines (#3744) by @Santiago Pelufo [rshapes] REVIEWED: Expose shapes drawing texture and rectangle (#3677) by @Jeffery Myers [rshapes] REVIEWED: `DrawLine()` #4075 by @Ray [rshapes] REVIEWED: `DrawPixel()` drawing by @Ray [rshapes] REVIEWED: `DrawLine()` to avoid pixel rounding issues #3931 by @Ray [rshapes] REVIEWED: `DrawRectangleLines()`, considering view matrix for lines "alignment" by @Ray [rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset (#4261) by @RadsammyT [rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset when scaling (#3884) by @Ray [rshapes] REVIEWED: `DrawRectangleLinesEx()`, make sure accounts for square tiles (#4382) by @Jojaby [rshapes] REVIEWED: `Draw*Gradient()` color parameter names (#4270) by @Paperdomo101 [rshapes] REVIEWED: `DrawGrid()`, remove duplicate color calls (#4148) by @Jeffery Myers [rshapes] REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS` by @Ray [rshapes] REVIEWED: `DrawSplineLinear()`, implement miters (#3585) by @Toctave [rshapes] REVIEWED: `CheckCollisionPointRec()` by @Ray [rshapes] REVIEWED: `CheckCollisionPointCircle()`, new implementation (#4135) by @kai-z99 [rshapes] REVIEWED: `CheckCollisionCircles()`, optimized (#4065) by @kai-z99 [rshapes] REVIEWED: `CheckCollisionPointPoly()` (#3750) by @Antonio Raúl [rshapes] REVIEWED: `CheckCollisionCircleRec()` (#3584) by @ubkp [rshapes] REVIEWED: Add more detail to function comment (#4344) by @Jeffery Myers [rshapes] REVIEWED: Functions that draw point arrays take them as const (#4051) by @Jeffery Myers [rtextures] ADDED: `ColorIsEqual()` by @Ray [rtextures] ADDED: `ColorLerp()`, to mix 2 colors together (#4310) by @SusgUY446 [rtextures] ADDED: `LoadImageAnimFromMemory()` (#3681) by @IoIxD [rtextures] ADDED: `ImageKernelConvolution()` (#3528) by @Karim [rtextures] ADDED: `ImageFromChannel()` (#4105) by @Bruno Cabral [rtextures] ADDED: `ImageDrawLineEx()` (#4097) by @Le Juez Victor [rtextures] ADDED: `ImageDrawTriangle()` (#4094) by @Le Juez Victor [rtextures] REMOVED: SVG files loading and drawing, moving it to raylib-extras by @Ray -WARNING- [rtextures] REVIEWED: `LoadImage()`, added support for 3-channel QOI images (#4384) by @R-YaTian [rtextures] REVIEWED: `LoadImageRaw()` #3926 by @Ray [rtextures] REVIEWED: `LoadImageColors()`, advance k in loop (#4120) by @Bruno Cabral [rtextures] REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665 by @Ray [rtextures] REVIEWED: `LoadTextureCubemap()`, assign format to cubemap (#3823) by @Gary M [rtextures] REVIEWED: `LoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas [rtextures] REVIEWED: `LoadTextureCubemap()`, avoid dangling re-allocated pointers (#4439) by @Nikolas [rtextures] REVIEWED: `LoadImageFromScreen()`, fix scaling (#3881) by @proberge-dev [rtextures] REVIEWED: `LoadImageFromMemory()`, warnings on invalid image data (#4179) by @Jutastre [rtextures] REVIEWED: `LoadImageAnimFromMemory()`, added security checks (#3924) by @Ray [rtextures] REVIEWED: `ImageColorTint()` and `ColorTint()`, optimized (#4015) by @Le Juez Victor [rtextures] REVIEWED: `ImageKernelConvolution()`, formating and warnings by @Ray [rtextures] REVIEWED: `ImageDrawRectangleRec`, fix bounds check (#3732) by @Blockguy24 [rtextures] REVIEWED: `ImageResizeCanvas()`, implemented fill color (#3720) by @Lieven Petersen [rtextures] REVIEWED: `ImageDrawRectangleRec()` (#3721) by @Le Juez Victor [rtextures] REVIEWED: `ImageDraw()`, don't try to blend images without alpha (#4395) by @Nikolas [rtextures] REVIEWED: `GenImagePerlinNoise()` being stretched (#4276) by @Bugsia [rtextures] REVIEWED: `GenImageGradientLinear()`, fix some angles (#4462) by @decromo [rtextures] REVIEWED: `DrawTexturePro()` to avoid negative dest rec #4316 by @Ray [rtextures] REVIEWED: `ColorToInt()`, fix undefined behaviour (#3996) by @OetkenPurveyorOfCode [rtextures] REVIEWED: Remove panorama cubemap layout option (#4425) by @Jeffery Myers [rtextures] REVIEWED: Removed unneeded module check, `rtextures` should not depend on `rtext` by @Ray [rtextures] REVIEWED: Simplified for loop for some image manipulation functions (#3712) by @Alice Nyaa [rtext] ADDED: BDF fonts support (#3735) by @Stanley Fuller -WARNING- [rtext] ADDED: `TextToCamel()` (#4033) by @IoIxD [rtext] ADDED: `TextToSnake()` (#4033) by @IoIxD [rtext] ADDED: `TextToFloat()` (#3627) by @Benjamin Schmid Ties [rtext] REDESIGNED: `SetTextLineSpacing()` by @Ray -WARNING- [rtext] REVIEWED: `LoadFontDataBDF()` name and formating by @Ray [rtext] REVIEWED: `LoadFontDefault()`, initialize glyphs and recs to zero #4319 by @Ray [rtext] REVIEWED: `LoadFontEx()`, avoid default font fallback (#4077) by @Peter0x44 -WARNING- [rtext] REVIEWED: `LoadBMFont()`, extended functionality (#3536) by @Dongkun Lee [rtext] REVIEWED: `LoadBMFont()`, issue on not glyph data initialized by @Ray [rtext] REVIEWED: `LoadFontFromMemory()`, use strncpy() to fix buffer overflow (#3795) by @Mingjie Shen [rtext] REVIEWED: `LoadCodepoints()` returning a freed ptr when count is 0 (#4089) by @Alice Nyaa [rtext] REVIEWED: `LoadFontData()` avoid fallback glyphs by @Ray -WARNING- [rtext] REVIEWED: `LoadFontData()`, load image only if glyph has been found in font by @Ray [rtext] REVIEWED: `ExportFontAsCode()`, fix C++ compiler errors (#4013) by @DarkAssassin23 [rtext] REVIEWED: `MeasureTextEx()` height calculation (#3770) by @Marrony Neris [rtext] REVIEWED: `MeasureTextEx()`, additional check for empty input string (#4448) by @mpv-enjoyer [rtext] REVIEWED: `CodepointToUTF8()`, clean static buffer #4379 by @Ray [rtext] REVIEWED: `TextToFloat()`, always multiply by sign (#4273) by @listeria [rtext] REVIEWED: `TextReplace()` const correctness (#3678) by @maverikou [rtext] REVIEWED: `TextToFloat()`, coding style (#3627) by @Benjamin Schmid Ties [rtext] REVIEWED: Some comments to align to style (#3756) by @Idir Carlos Aliane [rtext] REVIEWED: Adjust font atlas area calculation so padding area is not underestimated at small font sizes (#3719) by @Tim Romero [rmodels] ADDED: GPU skinning support for models animations (#4321) by @Daniel Holden -WARNING- [rmodels] ADDED: Support 16-bit unsigned short vec4 format for gltf joint loading (#3821) by @Gary M [rmodels] ADDED: Support animation names for the m3d model format (#3714) by @kolunmi [rmodels] ADDED: `DrawModelPoints()`, more performant point cloud rendering (#4203) by @Reese Gallagher [rmodels] ADDED: `ExportMeshAsCode()` by @Ray [rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich [rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers [rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers [rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker [rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan [rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett [rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers [rmodels] REVIEWED: `LoadGLTF()`, supporting additional vertex data formats (#3546) by @MrScautHD [rmodels] REVIEWED: `LoadGLTF()`, correctly handle the node hierarchy in a glTF file (#4037) by @Paul Melis [rmodels] REVIEWED: `LoadGLTF()`, replaced SQUAD quat interpolation with cubic hermite (gltf 2.0 specs) (#3920) by @Benji [rmodels] REVIEWED: `LoadGLTF()`, support 2nd texture coordinates loading by @Ray [rmodels] REVIEWED: `LoadGLTF()`, support additional vertex attributes data formats #3890 by @Ray [rmodels] REVIEWED: `LoadGLTF()`, set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` (#3652) by @kolunmi [rmodels] REVIEWED: `LoadGLTF()`, JOINTS loading #3836 by @Ray [rmodels] REVIEWED: `LoadImageFromCgltfImage()`, fix base64 padding support (#4112) by @SuperUserNameMan [rmodels] REVIEWED: `LoadModelAnimationsIQM()`, fix corrupted animation names (#4026) by @Jett [rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, load animations with 1 frame (#3804) by @Nikita Blizniuk [rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, added missing interpolation types (#3919) by @Benji [rmodels] REVIEWED: `LoadModelAnimationsGLTF()` (#4107) by @VitoTringolo [rmodels] REVIEWED: `LoadBoneInfoGLTF()`, add check for animation name being NULL (#4053) by @VitoTringolo [rmodels] REVIEWED: `GenMeshSphere()`, fix artifacts (#4460) by @MikiZX1 [rmodels] REVIEWED: `GenMeshTangents()`, read uninitialized values, fix bounding case (#4066) by @kai-z99 [rmodels] REVIEWED: `GenMeshTangents()`, fixed out of bounds error (#3990) by @Salvador Galindo [rmodels] REVIEWED: `UpdateModelAnimation()`, performance speedup (#4470) by @JettMonstersGoBoom [rmodels] REVIEWED: `DrawCylinder()`, fix drawing due to imprecise angle (#4034) by @Paul Melis [rmodels] REVIEWED: `DrawCylinder()`, fix drawing of cap (#4478) by @JeffM2501 [rmodels] REVIEWED: `DrawMesh()`, send full matModel to shader in DrawMesh (#4005) (#4022) by @David Holland [rmodels] REVIEWED: `DrawMesh()`, fix material specular map retrieval (#3758) by @Victor Gallet [rmodels] REVIEWED: `DrawModelEx()`, simplified multiplication of colors (#4002) by @Le Juez Victor [rmodels] REVIEWED: `DrawBillboardPro()`, to be consistend with `DrawTexturePro()` (#4132) by @bohonghuang [rmodels] REVIEWED: `DrawSphereEx()` optimization (#4106) by @smalltimewizard [raudio] REVIEWED: `LoadMusicStreamFromMemory()`, support 24-bit FLACs (#4279) by @konstruktor227 [raudio] REVIEWED: `LoadWaveSamples()`, fix mapping of wave data (#4062) by @listeria [raudio] REVIEWED: `LoadMusicStream()`, remove drwav_uninit() (#3986) by @FishingHacks [raudio] REVIEWED: `LoadMusicStream()` qoa and wav loading (#3966) by @veins1 [raudio] REVIEWED: `ExportWaveAsCode()`, segfault (#3769) by @IoIxD [raudio] REVIEWED: `WaveCrop()`, fix issues and use frames instead of samples (#3994) by @listeria [raudio] REVIEWED: Crash from multithreading issues (#3907) by @Christian Haas [raudio] REVIEWED: Reset music.ctxType if loading wasn't succesful (#3917) by @veins1 [raudio] REVIEWED: Added missing functions in "standalone" mode (#3760) by @Alessandro Nikolaev [raudio] REVIEWED: Disable unused miniaudio features (#3544) by @Alexandre Almeida [raudio] REVIEWED: Fix crash when switching playback device at runtime (#4102) by @jkaup [raudio] REVIEWED: Support 24 bits samples for FLAC format (#4058) by @Alexey Kutepov [examples] ADDED: `core_random_sequence` (#3846) by @Dalton Overmyer [examples] ADDED: `core_input_virtual_controls` (#4342) by @oblerion [examples] ADDED: `shapes_rectangle_advanced `, implementing `DrawRectangleRoundedGradientH()` (#4435) by @Everton Jr. [examples] ADDED: `models_bone_socket` (#3833) by @iP [examples] ADDED: `shaders_vertex_displacement` (#4186) by @Alex ZH [examples] ADDED: `shaders_shadowmap` (#3653) by @TheManTheMythTheGameDev [examples] REVIEWED: `core_2d_camera_platformer` by @Ray [examples] REVIEWED: `core_2d_camera_mouse_zoom`, use logarithmic scaling for a 2d zoom functionality (#3977) by @Mike Will [examples] REVIEWED: `core_input_gamepad_info`, all buttons displayed within the window (#4241) by @Asdqwe [examples] REVIEWED: `core_input_gamepad_info`, show ps3 controller (#4040) by @Konrad Gutvik Grande [examples] REVIEWED: `core_input_gamepad`, add drawing for generic gamepad (#4424) by @Asdqwe [examples] REVIEWED: `core_input_gamepad`, add deadzone handling (#4422) by @Asdqwe [examples] REVIEWED: `shapes_bouncing_ball` (#4226) by @Anthony Carbajal [examples] REVIEWED: `shapes_following_eyes` (#3710) by @Hongyu Ouyang [examples] REVIEWED: `shapes_draw_rectangle_rounded` by @Ray [examples] REVIEWED: `shapes_draw_ring`, fix other examples (#4211) by @kai-z99 [examples] REVIEWED: `shapes_lines_bezier` by @Ray [examples] REVIEWED: `textures_image_kernel` #3556 by @Ray [examples] REVIEWED: `text_input_box` (#4229) by @Anthony Carbajal [examples] REVIEWED: `text_writing_anim` (#4230) by @Anthony Carbajal [examples] REVIEWED: `models_billboard` by @Ray [examples] REVIEWED: `models_cubicmap` by @Ray [examples] REVIEWED: `models_point_rendering` by @Ray [examples] REVIEWED: `models_box_collisions` (#4224) by @Anthony Carbajal [examples] REVIEWED: `models_skybox`, do not use HDR by default (#4115) by @Jeffery Myers [examples] REVIEWED: `shaders_basic_pbr` (#4225) by @Anthony Carbajal [examples] REVIEWED: `shaders_palette_switch` by @Ray [examples] REVIEWED: `shaders_hybrid_render` (#3908) by @Yousif [examples] REVIEWED: `shaders_lighting_instancing`, fix vertex shader (#4056) by @Karl Zylinski [examples] REVIEWED: `shaders_raymarching`, add `raymarching.fs` for GLSL120 (#4183) by @CDM15y [examples] REVIEWED: `shaders_shadowmap`, fix shaders for GLSL 1.20 (#4167) by @CDM15y [examples] REVIEWED: `shaders_deferred_render` (#3655) by @Jett [examples] REVIEWED: `shaders_basic_pbr` (#3621) by @devdad [examples] REVIEWED: `shaders_basic_pbr`, remove dependencies (#3649) by @TheManTheMythTheGameDev [examples] REVIEWED: `shaders_basic_pbr`, added more comments by @Ray [examples] REVIEWED: `shaders_gpu_skinning`, to work with OpenGL ES 2.0 #4412 by @Ray [examples] REVIEWED: `shaders_model_shader`, use free camera (#4428) by @IcyLeave6109 [examples] REVIEWED: `audio_stream_effects` (#3618) by @lipx [examples] REVIEWED: `audio_raw_stream` (#3624) by @riadbettole [examples] REVIEWED: `audio_mixed_processor` (#4214) by @Anthony Carbajal [examples] REVIEWED: `raylib_opengl_interop`, fix building on PLATFORM_DESKTOP_SDL (#3826) by @Peter0x44 [examples] REVIEWED: Update examples missing UnloadTexture() calls (#4234) by @Anthony Carbajal [examples] REVIEWED: Added GLSL 100 and 120 shaders to lightmap example (#3543) by @Jussi Viitala [examples] REVIEWED: Set FPS to always 60 in all exampels (#4235) by @Anthony Carbajal [build] REVIEWED: Makefile by @Ray [build] REVIEWED: Makefile, fix wrong flag #3593 by @Ray [build] REVIEWED: Makefile, disable wayland by default (#4369) by @Anthony Carbajal [build] REVIEWED: Makefile, VSCode, fix to support multiple .c files (#4391) by @Alan Arrecis [build] REVIEWED: Makefile, fix -Wstringop-truncation warning (#4096) by @Peter0x44 [build] REVIEWED: Makefile, fix issues for RGFW on Linux/macOS (#3969) by @Colleague Riley [build] REVIEWED: Makefile, update RAYLIB_VERSION (#3901) by @Belllg [build] REVIEWED: Makefile, use mingw32-make for Windows (#4436) by @Asdqwe [build] REVIEWED: Makefile, move CUSTOM_CFLAGS for better visibility (#4054) by @Lázaro Albuquerque [build] REVIEWED: Makefile, update emsdk paths to latest versions by @Ray [build] REVIEWED: Makefile examples, align /usr/local with /src Makefile (#4286) by @Tchan0 [build] REVIEWED: Makefile examples, added `textures_image_kernel` (#3555) by @Sergey Zapunidi [build] REVIEWED: Makefile examples (#4209) by @Anthony Carbajal [build] REVIEWED: Makefile examples, to work on NetBSD (#4438) by @NishiOwO [build] REVIEWED: Makefile examples, WebGL2 (OpenGL ES 3.0) backend flags #4330 by @Ray [build] REVIEWED: Makefile examples, web building (#4434) by @Asdqwe [build] REVIEWED: build.zig, fix various issues around `-Dconfig` (#4398) by @Sage Hane [build] REVIEWED: build.zig, fix type mismatch (#4383) by @yuval_dev [build] REVIEWED: build.zig, minor fixes (#4381) by @Sage Hane [build] REVIEWED: build.zig, fix @src logic and a few things (#4380) by @Sage Hane [build] REVIEWED: build.zig, improve logic (#4375) by @Sage Hane [build] REVIEWED: build.zig, issues (#4374) by @William Culver [build] REVIEWED: build.zig, issues (#4366) by @Visen [build] REVIEWED: build.zig, support desktop backend change (#4358) by @Nikolas [build] REVIEWED: build.zig, use zig fmt (#4242) by @freakmangd [build] REVIEWED: build.zig, check if wayland-scanner is installed (#4217) by @lnc3l0t [build] REVIEWED: build.zig, override config.h definitions (#4193) by @lnc3l0t [build] REVIEWED: build.zig, support GLFW platform detection (#4150) by @InventorXtreme [build] REVIEWED: build.zig, make emscripten build compatible with Zig 0.13.0 (#4121) by @Mike Will [build] REVIEWED: build.zig, pass the real build.zig file (#4113) by @InKryption [build] REVIEWED: build.zig, leverage `dependencyFromBuildZig` (#4109) by @InKryption [build] REVIEWED: build.zig, run examples from their directories (#4063) by @Mike Will [build] REVIEWED: build.zig, fix raygui build when using addRaygui externally (#4027) by @Viktor Pocedulić [build] REVIEWED: build.zig, fix emscripten build (#4012) by @Dylan [build] REVIEWED: build.zig, update to zig 0.12.0dev while keeping 0.11.0 compatibility (#3715) by @freakmangd [build] REVIEWED: build.zig, drop support for 0.11.0 and use more idiomatic build script code (#3927) by @freakmangd [build] REVIEWED: build.zig, sdd shared library build option and update to zig 0.12.0-dev.2139 (#3727) by @Andrew Lee [build] REVIEWED: build.zig, add `opengl_version` option (#3979) by @Alexei Mozaidze [build] REVIEWED: build.zig, fix local dependency break (#3913) by @freakmangd [build] REVIEWED: build.zig, fix breaking builds for Zig v0.11.0 (#3896) by @iarkn [build] REVIEWED: build.zig, update to latest version and simplify (#3905) by @freakmangd [build] REVIEWED: build.zig, remove all uses of deps/mingw (#3805) by @Peter0x44 [build] REVIEWED: build.zig, fixed illegal instruction crash (#3682) by @WisonYe [build] REVIEWED: build.zig, fix broken build on #3863 (#3891) by @Nikolas Mauropoulos [build] REVIEWED: build.zig, improve cross-compilation (#4468) by @deathbeam [build] REVIEWED: CMake, update to raylib 5.0 (#3623) by @Peter0x44 [build] REVIEWED: CMake, added PLATFORM option for Desktop SDL (#3809) by @mooff [build] REVIEWED: CMake, fix GRAPHICS_* check (#4359) by @Kacper Zybała [build] REVIEWED: CMake, examples projects (#4332) by @Ridge3Dproductions [build] REVIEWED: CMake, fix warnings in projects/CMake/CMakeLists.txt (#4278) by @Peter0x44 [build] REVIEWED: CMake, delete BuildOptions.cmake (#4277) by @Peter0x44 [build] REVIEWED: CMake, update version to 5.0 so libraries are correctly versioned (#3615) by @David Williams [build] REVIEWED: CMake, improved linkage flags to save 28KB on the final bundle (#4177) by @Lázaro Albuquerque [build] REVIEWED: CMake, support OpenGL ES3 in `LibraryConfigurations.cmake` (#4079) by @manuel5975p [build] REVIEWED: CMake, `config.h` fully available to users (#4044) by @Lázaro Albuquerque [build] REVIEWED: CMake, pass -sFULL_ES3 instead of -sFULL_ES3=1 (#4090) by @manuel5975p [build] REVIEWED: CMake, SDL build link the glfw dependency (#3860) by @Rob Loach [build] REVIEWED: CMake, infer CMAKE_MODULE_PATH in super-build (#4042) by @fruzitent [build] REVIEWED: CMake, remove USE_WAYLAND option (#3851) by @Alexandre Almeida [build] REVIEWED: CMake, disable SDL rlgl_standalone example (#3861) by @Rob Loach [build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray [build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44 [build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44 [build] REVIEWED: VS2022, misc improvements by @Ray [build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers [build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers [build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger [build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann [build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero [build] REVIEWED: Fix some warnings on web builds and remove some redundant flags (#4069) by @Lázaro Albuquerque [build] REVIEWED: Fix examples not building with gestures system disabled (#4020) by @Sprix [build] REVIEWED: Fix GLFW runtime platform detection (#3863) by @Alexandre Almeida [build] REVIEWED: Fix DRM cross-compile without sysroot (#3839) by @Christian W. Zuckschwerdt [build] REVIEWED: Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) by @Peter0x44 [build] REVIEWED: Hide unneeded internal symbols when building raylib as an so or dylib (#3573) by @Peter0x44 [build] REVIEWED: Corrected the path of android ndk toolchains for OSX platforms (#3574) by @Emmanuel Méra [build][CI] ADDED: Automatic update for raylib_api.* (#3692) by @seiren [build][CI] REVIEWED: Update workflows to use latest actions/upload-artifact by @Ray [build][CI] REVIEWED: CodeQL minor tweaks to avoid some warnings by @Ray [build][CI] REVIEWED: Update linux_examples.yml by @Ray [build][CI] REVIEWED: Update linux.yml by @Ray [build][CI] REVIEWED: Update webassembly.yml by @Ray [build][CI] REVIEWED: Update cmake.yml by @Ray [build][CI] REVIEWED: Update codeql.yml, exclude src/external files by @Ray [bindings] ADDED: raylib-APL (#4253) by @Brian E [bindings] ADDED: raylib-bqn, moved rayed-bqn (#4331) by @Brian E [bindings] ADDED: brainfuck binding (#4169) by @_Tradam [bindings] ADDED: raylib-zig-bindings (#4004) by @Lionel Briand [bindings] ADDED: Raylib-CSharp wrapper (#3963) by @MrScautHD [bindings] ADDED: COBOL binding (#3661) by @glowiak [bindings] ADDED: raylib-beef binding (#3640) by @Braedon Lewis [bindings] ADDED: Raylib-CSharp-Vinculum (#3571) by @Danil [bindings] REVIEWED: Remove broken-link bindings #3899 by @Ray [bindings] REVIEWED: Updated some versions on BINDINGS.md by @Ray [bindings] REVIEWED: Removed umaintained repos (#3999) by @Antonis Geralis [bindings] REDESIGNED: Add binding link to name, instead of separate column (#3995) by @Carmine Pietroluongo [bindings] UPDATED: h-raylib (#4378) by @Anand Swaroop [bindings] UPDATED: Raylib.lean, to master version (#4337) by @Daniil Kisel [bindings] UPDATED: raybit, to latest master (#4311) by @Alex [bindings] UPDATED: dray binding (#4163) by @red thing [bindings] UPDATED: Julia (#4068) by @ShalokShalom [bindings] UPDATED: nim to latest master (#3999) by @Antonis Geralis [bindings] UPDATED: raylib-rs (#3991) by @IoIxD [bindings] UPDATED: raylib-zig version (#3902) by @Nikolas [bindings] UPDATED: raylib-odin (#3868) by @joyousblunder [bindings] UPDATED: Raylib VAPI (#3829) by @Alex Macafee [bindings] UPDATED: Raylib-cs (#3774) by @Brandon Baker [bindings] UPDATED: h-raylib (#3739) by @Anand Swaroop [bindings] UPDATED: OCaml bindings version (#3730) by @Tobias Mock [bindings] UPDATED: Raylib.c3 (#3689) by @Kenta [bindings] UPDATED: ray-cyber to 5.0 (#3654) by @fubark [bindings] UPDATED: raylib-freebasic binding (#3591) by @WIITD [bindings] UPDATED: SmallBASIC (#3562) by @Chris Warren-Smith [bindings] UPDATED: Python raylib-py v5.0.0beta1 (#3557) by @Jorge A. Gomes [bindings] UPDATED: raylib-d binding (#3561) by @Steven Schveighoffer [bindings] UPDATED: Janet (#3553) by @Dmitry Matveyev [bindings] UPDATED: Raylib.nelua (#3552) by @Auz [bindings] UPDATED: raylib-cpp to 5.0 (#3551) by @Rob Loach [bindings] UPDATED: Pascal binding (#3548) by @Gunko Vadim [external] UPDATED: stb_truetype.h to latest version by @Ray [external] UPDATED: stb_image_resize2.h to latest version by @Ray [external] UPDATED: stb_image.h to latest version by @Ray [external] UPDATED: qoa.h to latest version by @Ray [external] UPDATED: dr_wav.h to latest version by @Ray [external] UPDATED: dr_mp3.h to latest version by @Ray [external] UPDATED: cgltf.h to latest version by @Ray [external] REVIEWED: rl_gputex, correctly load mipmaps from DDS files (#4399) by @Nikolas [external] REVIEWED: stb_image_resize2, dix vld1q_f16 undeclared in arm (#4309) by @masnm [external] REVIEWED: miniaudio, fix library and Makefile for NetBSD (#4212) by @NishiOwO [external] REVIEWED: raygui, update to latest version 4.5-dev (#4238) by @Anthony Carbajal [external] REVIEWED: jar_xml, replace unicode characters by ascii characters to avoid warning in MSVC (#4196) by @Rico P [external] REVIEWED: vox_loader, normals and new voxels shader (#3843) by @johann nadalutti [parser] REVIEWED: README.md, to mirror fixed help text (#4336) by @Daniil Kisel [parser] REVIEWED: Fix seg fault with long comment lines (#4306) by @Chris Warren-Smith [parser] REVIEWED: Don't crash for files that don't end in newlines (#3981) by @Peter0x44 [parser] REVIEWED: Issues in usage example help text (#4084) by @Peter0x44 [parser] REVIEWED: Fix parsing of empty parentheses (#3974) by @Filyus [parser] REVIEWED: Address parsing issue when generating XML #3893 by @Ray [parser] REVIEWED: `MemoryCopy()`, prevent buffer overflow by replacing hard-coded arguments (#4011) by @avx0 [misc] ADDED: Create logo/raylib.icns by @Ray [misc] ADDED: Create logo/raylib_1024x1024.png by @Ray [misc] ADDED: Default vertex/fragment shader for OpenGL ES 3.0 (#4178) by @Lázaro Albuquerque [misc] REVIEWED: README.md, fix Reddit badge (#4136) by @Ninad Sachania [misc] REVIEWED: .gitignore, ignore compiled dll binaries (#3628) by @2Bear [misc] REVIEWED: Fix undesired scrollbars on web shell files (#4104) by @jspast [misc] REVIEWED: Made comments on raylib.h match comments in rcamera.h (#3942) by @Tomas Fabrizio Orsi [misc] REVIEWED: Make raylib/raygui work better on touchscreen (#3728) by @Hongyu Ouyang [misc] REVIEWED: Update config.h by @Ray ------------------------------------------------------------------------- Release: raylib 5.0 - 10th Anniversary Edition (18 November 2023) ------------------------------------------------------------------------- KEY CHANGES: - REDESIGNED: rcore module platform-split, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5 - ADDED: New platform backend supported: SDL - ADDED: New platform backend supported: Nintendo Switch (closed source) - ADDED: New Splines drawing and evaluation API - ADDED: New pseudo-random numbers generator: rprand - ADDED: Automation Events System API - UPDATED: raygui 4.0: New version of this immediate-mode gui system for tools development with raylib Detailed changes: [rcore] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach [rcore] ADDED: IsKeyPressedRepeat() on PLATFORM_DESKTOP (#3245) by @actondev [rcore] ADDED: SetWindowTitle() for PLATFORM_WEB (#3222) by @VitusVeit [rcore] ADDED: FLAG_WINDOW_RESIZABLE for web (#3305) by @Peter0x44 [rcore] ADDED: SetWindowMaxSize() for desktop and web (#3309) by @ubkp [rcore] ADDED: SetMouseCursor() for PLATFORM_WEB (#3414) by @BeardedBread [rcore] ADDED: LoadRandomSequence()/UnloadRandomSequence() by @raysan5 [rcore] REMOVED: PLATFORM_RPI (#3232) by @michaelfiber [rcore] REVIEWED: GetFileLength(), added comment (#3262) by @raysan5 [rcore] REVIEWED: Default shaders precission issue on PLATFORM_WEB (#3261) by @branc116 [rcore] REVIEWED: IsKey*() key validation checks (#3256) by @n77y [rcore] REVIEWED: SetClipboardText() for PLATFORM_WEB (#3257) by @ubkp [rcore] REVIEWED: Check if Ctrl modifier is among the currently set modifiers (#3230) by @mohad12211 [rcore] REVIEWED: Android app black screen when reopening by @Bigfoot71 [rcore] REVIEWED: Warnings when casting int to floats (#3218) by @JeffM2501 [rcore] REVIEWED: GetCurrentMonitor() detection inconsistency issue (#3215) by @ubkp [rcore] REVIEWED: SetWindowMonitor() to no longer force fullscreen (#3209) by @ubkp [rcore] REVIEWED: Fix mouse wheel not working in PLATFORM_RPI or PLATFORM_DRM (#3193) by @ubkp [rcore] REVIEWED: GetMonitorName() description (#3184) (#3189) by @danilwhale [rcore] REVIEWED: BeginScissorMode(), identify rendering to texture (#3510) by @gulrak [rcore] REVIEWED: Window flags order (#3114) by @lesleyrs [rcore] REVIEWED: Full movement for right analog stick (#3095) by @PixelPhobicGames [rcore] REVIEWED: Fix Android app freeze after calling CloseWindow() (#3067) by @Bigfoot71 [rcore] REVIEWED: Lazy loading of default font used on image drawing (no InitWindow) by @raysan5 [rcore] REVIEWED: Minor tweaks to raylib events automation system @raysan5 [rcore] REVIEWED: GetCurrentMonitor() bugfix (#3058) by @hamyyy [rcore] REVIEWED: Update CORE.Input.Touch.pointCount (#3024) by @raysan5 [rcore] REVIEWED: Mouse offset and scaling must be considered also on web! [rcore] REVIEWED: CompressData(), possible stack overflow [rcore] REVIEWED: GetWorldToScreenEx() (#3351) by @Brian-ED [rcore] REVIEWED: Fix GetMouseDelta() issue for Android (#3404) by @Bigfoot71 [rcore] REVIEWED: GetFPS(), reset FPS averages when window is inited (#3445) by @JeffM2501 [rcore] REVIEWED: GetCurrentMonitor(), check window center position by @M374LX [rcore] REVIEWED: GetRender*() issue on macOS highDPI (#3367) by @raysan5 [rcore] REVIEWED: ScanDirectoryFiles*(), paths building slashes sides (#3507) [rlgl] ADDED: Experimental support for OpenGL ES 3.0 by @raysan5 [rlgl] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik [rlgl] ADDED: rlEnablePointMode() (#3490) by @JettMonstersGoBoom [rlgl] ADDED: rlBlitFramebuffer(), required for deferred render [rlgl] REVIEWED: LoadModel(), removed cube fallback mechanism (#3459) [rlgl] REVIEWED: Improved support for ES3/WebGL2 (#3107) by @chemaguerra [rlgl] REVIEWED: OpenGL 2.1 half floats support as part of an extension by @Not-Nik [rlgl] REVIEWED: Avoid shader attribute not found log by @raysan5 [rlgl] REVIEWED: Avoid tracelog about not found uniforms (#3003) by @raysan5 [rlgl] REVIEWED: rLoadTexture() UBSAN complaints #1891 (#3321) by @Codom [rlgl] REVIEWED: glInternalFormat as unsigned int [rlgl] REVIEWED: OpenGL ES 3.0 support [rshapes] ADDED: Spline drawing functions by @raysan5 [rshapes] ADDED: GetSplinePoint*() functions for spline evaluation by @raysan5 [rshapes] ADDED: DrawCircleLinesV() for consistency (#3452) by @Peter0x44 [rshapes] REVIEWED: DrawSplineCatmullRom() by @raysan5 [rshapes] REVIEWED: Minor fix in DrawLineBezier* (#3006) by @eternalStudent [rshapes] REVIEWED: GetCollisionRec(), more performant (#3052) by @manuel5975p [rshapes] REVIEWED: Fix off-by-one error in CheckCollisionPointRec() (#3022) by @dbechrd [rtextures] ADDED: Basic SVG loading support (#2738) by @bXi [rtextures] ADDED: Support 16-Bit HDR textures (#3220) by @Not-Nik [rtextures] ADDED: ExportImageToMemory() by @raysan5 [rtextures] ADDED: ImageRotate() (#3078) by @danemadsen [rtextures] ADDED: GenImageGradientSquare() (#3077) by @danemadsen [rtextures] ADDED: GenImageLinearGradient() by @danemadsen [rtextures] REMOVED: GenImageGradientH() and GenImageGradientV() by @danemadsen [rtextures] REVIEWED: LoadImageSvg() by @raysan5 [rtextures] REVIEWED: Uninitialized thread-locals in stbi (#3282) (#3283) by @jbarthelmes [rtextures] REVIEWED: ImageDrawRectangleRec(), validate drawing inside bounds by @JeffM2501 [rtextures] REVIEWED: LoadTextureCubemap() for manual layouts (#3204) by @Not-Nik [rtextures] REVIEWED: Optimization of ImageDrawRectangleRec() (#3185) by @smalltimewizard [rtextures] REVIEWED: ImageRotate() formatting by @raysan5 [rtextures] REVIEWED: GenImagePerlinNoise(), clamp values (#3071) by @raysan5 [rtextures] REVIEWED: Packing logic error in GenImageFontAtlas() (#2979) by @hanaxar [rtextures] REVIEWED: Calculate exact image size in GenImageFontAtlas() (#2963) by @hanaxar [rtextures] REVIEWED: ImageDrawRectangleRec() (#3027) by @raysan5 [rtextures] REVIEWED: ImageDraw() source clipping when drawing beyond top left (#3306) by @RobLoach [rtextures] REVIEWED: UnloadRenderTexture(), additional checks [rtextures] REVIEWED: Fixed compressed DDS texture loading issues (#3483) by @JaanDev [rtext] ADDED: Font altas white rectangle and flag SUPPORT_FONT_ATLAS_WHITE_REC by @raysan5 [rtext] ADDED: SetTextLineSpacing() to define line breaks text drawing spacing by @raysan5 [rtext] RENAMED: LoadFont*() parameter names for consistency and coherence by @raysan5 [rtext] REVIEWED: GetCodepointCount(), ignore unused return value of GetCodepointNext by @ashn-dot-dev [rtext] REVIEWED: TextFormat() warn user if buffer overflow occured (#3399) by @Murlocohol [rtext] REVIEWED: TextFormat(), added "..." for truncation (#3366) by @raysan5 [rtext] REVIEWED: GetGlyphIndex() (#3000) by @raysan5 [rtext] REVIEWED: GetCodepointNext() to return default value by @chocolate42 [rtext] REVIEWED: TextToPascal() issue when first char is uppercase [rmodels] ADDED: ModelAnimation.name field, initially with GLTF animation names by @alfredbaudisch [rmodels] REDESIGNED: LoadOBJ(), avoid mesh splitting by materials, fix (#3398) by @raysan5 [rmodels] REVIEWED: Support .vox model files version 200 (#3097) by @Bigfoot71 [rmodels] REVIEWED: Materials loading (#3126) @raysan5 [rmodels] REVIEWED: DrawBillboardPro() to allow source of negative size (#3197) by @bohonghuang [rmodels] REVIEWED: glTF loading segfault in animNormals memcpy by @charles-l [rmodels] REVIEWED: LoadModelAnimationsGLTF(), free fileData after use (#3065) by @crynux [rmodels] REVIEWED: GenMeshCubicmap(), correction of values (#3032) by @Bigfoot71 [rmodels] REVIEWED: DrawMesh() to avoid UBSAN complaining (#1891) [rmodels] REVIEWED: GenMeshPlane() when resX != resZ (#3425) by @neyrox, @s-yablonskiy [rmodels] REVIEWED: GetModelBoundingBox() (#3485) [raudio] ADDED: LoadSoundAlias() by @JeffM2501 [raudio] ADDED: Missing structure on standalone mode (#3160) by @raysan5 [raudio] ADDED: GetMasterVolume() (#3434) by @rexim [raudio] REVIEWED: Comments about sample format to AttachAudioStreamProcessor() (#3188) by @AlbertoGP [raudio] REVIEWED: Documented buffer format for audio processors (#3186) by @AlbertoGP [raudio] REVIEWED: ExportWaveAsCode() file saving by @RadsammyT [raudio] REVIEWED: Fix warning on discarded const qualifier (#2967) by @RobLoach [raudio] REVIEWED: Move mutex initialization before ma_device_start() (#3325) by @Bigfoot71 [raudio] REVIEWED: Fix UpdateSound() parameter name (#3405) by @KislyjKisel [raudio] REVIEWED: Fix QOA seeking (#3494) by @veins1 [rcamera] REVIEWED: File-macros for consistency (#3161) by @raysan5 [rcamera] REVIEWED: Support analog stick camera controls (#3066) by @PixelPhobicGames [rcamera] REVIEWED: CameraMoveToTarget(), ensure distance is greater than 0 (#3031) by @kolunmi [rcamera] REVIEWED: Exposing rcamera functions to the dll (#3355) by @JeffM2501 [raymath] ADDED: Vector3Projection() and Vector3Rejection() (#3263) by @Dial0 [raymath] ADDED: EPSILON macro to each function requiring it (#3330) by @Brian-ED [raymath] REVIEWED: Usage of 'sinf()' and 'cosf()' to be correct (#3181) by @RokasPuzonas [raymath] REVIEWED: Slightly optimized Vector3Normalize() (#2982) by @RicoP [raymath] REVIEWED: Comment to clarify raymath semantics by @raysan5 [raymath] REVIEWED: Comment about Matrix conventions by @raysan5 [raymath] REVIEWED: Vector2Angle() and Vector2LineAngle() (#3396) by @Murlocohol [rgestures] REVIEWED: Optimize and simplify the gesture system (#3190) by @ubkp [rgestures] REVIEWED: GESTURE_DRAG and GESTURE_SWIPE_* issues (mostly) for web (#3183) by @ubkp [rgestures] REVIEWED: Touch pointCount for web (#3163) by @ubkp [rgestures] REVIEWED: IsGestureDetected() parameter type [utils] ADDED: Security checks to file reading (memory allocations) by @raysan5 [utils] REVIEWED: LoadFileData() potential issues with dataSize [examples] ADDED: shaders_lightmap (#3043) by @nullstare [examples] ADDED: core_2d_camera_split_screen (#3298) by @gabrielssanches [examples] ADDED: LoadSoundAlias() usage example (#3223) by @JeffM2501 [examples] ADDED: textures_tiling (#3353) by @luis605 [examples] ADDED: shader_deferred_render (#3496) by @27justin [examples] RENAMED: 2d_camera examples for consistency [examples] REVIEWED: Text examples SetTextLineSpacing() to multiline examples by @raysan5 [examples] REVIEWED: examples/shapes/shapes_collision_area.c help instructions (#3279) by @asdqwe [examples] REVIEWED: examples/shaders/shaders_texture_outline.c help instructions (#3278) by @asdqwe [examples] REVIEWED: examples/others/easings_testbed.c help instructions and small twe… by @asdqwe [examples] REVIEWED: example/audio/audio_module_player.c help instructions and small b… by @asdqwe [examples] REVIEWED: example/models/models_loading_m3d.c controls (#3269) by @asdqwe [examples] REVIEWED: example/models/models_loading_gltf.c controls (#3268) by @asdqwe [examples] REVIEWED: text_unicode.c example crashing (#3250) by @ubkp [examples] REVIEWED: rlgl_standalone.c compilation issue (#3242) by @ubkp [examples] REVIEWED: core_input_gestures for Web (#3172) by @ubkp [examples] REVIEWED: core_input_gamepad (#3110) by @iacore [examples] REVIEWED: examples using raygui to raygui 4.0 by @raysan5 [examples] REVIEWED: Julia set shader example (#3467) by @joshcol9232 [build] ADDED: CMake option for SUPPORT_CUSTOM_FRAME_CONTROL (#3221) by @ubkp [build] ADDED: New BORDERLESS_WINDOWED_MODE for PLATFORM_DESKTOP (#3216) by @ubkp [build] ADDED: New examples to VS2022 solution by @raysan5 [build] REVIEWED: Updated Makefile and Makefile.Web, include new examples [build] REVIEWED: Fix CMake extraneous -lglfw (#3266) by @iacore [build] REVIEWED: Add missing cmake options (#3267) by @asdqwe [build] REVIEWED: Match CMakeOptions.txt options default values (#3258) by @asdqwe [build] REVIEWED: Add build.zig options for individual modules (#3254) by @actondev [build] REVIEWED: build.zig to work with cross-compiling (#3225) by @yujiri8 [build] REVIEWED: Makefile build on PLATFORM_ANDROID, soname (#3211) by @ndytts [build] REVIEWED: src/Makefile, fix misleading indentation (#3202) by @ashn-dot-dev [build] REVIEWED: build.zig: Support for building with PLAFORM_DRM (#3191) by @jakubvf [build] REVIEWED: Update CMakeOptions.txt by @raysan5 [build] REVIEWED: fix: cmake option "OPENGL_VERSION" doesn't work (#3170) by @royqh1979 [build] REVIEWED: Add error if raylib.h is included in a C++98 program (#3093) by @Peter0x44 [build] REVIEWED: Cross compilation for PLATFORM_DRM (#3091) by @TheLastBilly [build] REVIEWED: build.zigm fixed cross-compiling from Linux (#3090)by @yujiri8 [build] REVIEWED: Enhanced cmake part for OpenBSD (#3086) by @rayit [build] REVIEWED: Fixed compile on OpenBSD (#3085)by @rayit [build] REVIEWED: CMake project example: fix a couple of typos (#3014) by @benjamin-thomas [build] REVIEWED: Fix warnings in raylib for MSVC (#3004) by @JeffM2501 [build] REVIEWED: Update cmake example project (#3062) by @lesleyrs [build] REVIEWED: Update build.zig be be able to build with current zig master (#3064) by @ryupold [build] REVIEWED: VSCode project template (#3048) by @Shoozza [build] REVIEWED: Fixed broken build.zig files. Now works with latest stable compiler (… by @Gamer-Kold [build] REVIEWED: Fix missing symbol when rglfw.c on BSD platforms (#2968) by @Koromix [build] REVIEWED: Update Makefile comment to indicate arm64 as a supported Linux deskto… @ashn-dot-dev [build] REVIEWED: Update Makefile : clean raygui.c & physac.c (#3296) by @SuperUserNameMan [build] REVIEWED: Update webassembly.yml and linux.yml [build] REVIEWED: Update zig build system to zig version 0.11.0 (#3393) by @purple4pur [build] REVIEWED: Fix for latest zig master (#3037) by @star-tek-mb [build] REVIEWED: Examples Makefile to use Makefile.Web when building for web (#3449) by @keithstellyes [build] REVIEWED: build.zig updates for 0.11.0 release. (#3501) by @cabarger [build] REVIEWED: Support OpenGL ES 3.0 building on Web platform [build] REVIEWED: Fix warnings in Visual Studio (#3512) by @JeffM2501 [build] REVIEWED: OpenGL ES 3.0 flags on CMakeOptions (#3514) by @awfulcooking [bindings] ADDED: fortran-raylib [bindings] ADDED: raylib-raku to bindings (#3299) by @vushu [bindings] ADDED: claw-raylib to BINDINGS.md (#3310) by @bohonghuang [bindings] ADDED: vaiorabbit/raylib-bindings (#3318) by @wilsonsilva [bindings] ADDED: TurboRaylib (#3317) by @turborium [bindings] ADDED: raylib-ffi to bindings list (#3164) by @ewpratten [bindings] ADDED: raylib-pkpy-bindings (#3361) by @blueloveTH [bindings] ADDED: Raylib.lean to BINDINGS.md (#3409) by @KislyjKisel [bindings] UPDATED: BINDINGS.md (#3217) by @joseph-montanez [bindings] UPDATED: BINDINGS.md to include rayjs (#3212) by @mode777 [bindings] UPDATED: latest h-raylib version (#3166) by @Anut-py [bindings] UPDATED: bindbd-raylib3 to raylib 4.5 (#3157) by @o3o [bindings] UPDATED: Janet bindings supported version update (#3083)by @archydragon [bindings] UPDATED: BINDINGS.md (raylib-py -> 4.5) (#2992) by @overdev [bindings] UPDATED: BINDINGS.md (raylib-lua -> 4.5) (#2989) by @TSnake41 [bindings] UPDATED: raylib-d binding version to 4.5 (#2988) by @schveiguy [bindings] UPDATED: raylib-freebasic to 4.5 (#2986) by @WIITD [bindings] UPDATED: BINDINGS.md (#2983) by @jarroddavis68 [bindings] UPDATED: BINDINGS.md for raylib Odin 4.5 (#2981) by @gingerBill [bindings] UPDATED: BINDINGS.md (#2980) by @GuvaCode [bindings] UPDATED: BINDINGS.md (#3002) by @fubark [bindings] UPDATED: BINDINGS.md (#3053) by @JupiterRider [bindings] UPDATED: BINDINGS.md (#3050) by @Its-Kenta [bindings] UPDATED: CL bindings version (#3049) by @shelvick [bindings] UPDATED: BINDINGS.md (#3026) by @ChrisDill [bindings] UPDATED: BINDINGS.md (#3023) by @sDos280 [bindings] UPDATED: BINDINGS.md (#3017) by @Soutaisei [bindings] UPDATED: Various versions to 4.5 (#2974) by @RobLoach [bindings] UPDATED: raylib.zig version to 4.5 (#2971) by @ryupold [bindings] UPDATED: h-raylib version (#2970) by @Anut-py [bindings] UPDATED: Factor's raylib binding to v4.5 (#3350) by @WraithGlade [bindings] UPDATED: raylib-ocaml bindings to 4.5 version (#3322) by @tjammer [bindings] UPDATED: Jaylib binding (#3508) by @glowiak [external] UPDATED: sdefl and sinfl DEFLATE compression libraries by @raysan5 [external] UPDATED: miniaudio v0.11.12 --> v0.11.19 by @raysan5 [external] UPDATED: rl_gputex.h compressed images loading library by @raysan5 [external] UPDATED: Replaced stb_image_resize.c by stb_image_resize2.h (#3403) by @BabakSamimi [external] UPDATED: qoi and qoa libraries [external] UPDATED: stb libraries (required ones) [external] UPDATED: cgltf and m3d libraries [external] REVIEWED: msf_gif.h, some warnings [external] REVIEWED: sinfl external library to avoid ASAN complaints (#3349) by @raysan5 [misc] ADDED: New task point to issue template about checking the wiki (#3169) by @ubkp [misc] ADDED: CodeQL for static code analysis (#3476) by @b4yuan [misc] REVIEWED: Update FAQ.md by @raysan5 [misc] REVIEWED: Potential code issues reported by CodeQL (#3476) [misc] REVIEWED: Fix a link in the FAQ (#3082)by @jasonliang-dev [misc] REVIEWED: New file formats to FAQ (#3079) by @Luramoth [misc] REVIEWED: Make assets loading extension case insensitive #3008 by @raysan5 [misc] REVIEWED: Updated web shells open-graph info by @raysan5 ------------------------------------------------------------------------- Release: raylib 4.5 (18 March 2023) ------------------------------------------------------------------------- KEY CHANGES: - ADDED: Improved ANGLE support on Desktop platforms - ADDED: rcamera module, simpler and more extendable - ADDED: Support for M3D models and M3D/GLTF animations - ADDED: Support QOA audio format (import/export) - ADDED: rl_gputex module for compressed textures loading - REDESIGNED: rlgl module for automatic render-batch limits checking - REDESIGNED: rshapes module to minimize the rlgl dependency Detailed changes: [core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach [core] ADDED: Basic gamepad support for Android (#2709) by @deniska [core] ADDED: Support CAPS/NUM lock keys registering if locked [core] ADDED: _GNU_SOURCE define on Linux (#2729) [core] ADDED: SetWindowIcons() to set multiple icon image sizes [core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671 [core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska [core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage [core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska [core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska [core] REVIEWED: ScanDirectoryFilesRecursively() (#2704) [core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725) [core] REVIEWED: Monitor order check on app initialization [core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage [core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach [core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom [core] REVIEWED: OpenURL(), string buffer too short sometimes [core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001 [core] REVIEWED: UnloadDirectoryFiles() [core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom [core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer [core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage [core] REVIEWED: Avoid possible gamepad index as -1 (#2839) [core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations [core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues [core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom [core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost [core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik [core] REVIEWED: Window position always inits centered in current monitor [core] REVIEWED: IsWindowFocused() to consider Android App state (#2935) [core] REVIEWED: GetMonitorWidth() and GetMonitorHeight() (#2934) [core] REVIEWED: GetWindowHandle() to return Linux window (#2938) [core] REVIEWED: WindowDropCallback(), additional security check (#2943) [core] REVIEWED: Security checks for emscripten_run_script() (#2954) [utils] REVIEWED: TraceLog() message size limit overflow [rcamera] REDESIGNED: New implementation from scratch (#2563) by @Crydsch [rcamera] REVIEWED: Make orbital camera work as expected (#2926) by @JeffM2501 [rcamera] REVIEWED: Multiple reviews on the new implementation [rcamera] ADDED: UpdateCameraPro(), supporting custom user inputs [rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo [rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741) [rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx [rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674 [rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster [rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer [rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1 [rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik [rlgl] REVIEWED: SSBO usage to avoid long long data types [rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik [rlgl] REVIEWED: enums exposed and description comments [rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m [rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m [rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations [rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824) [rlgl] REVIEWED: rlUnloadFramebuffer() (#2937) [raymath] ADDED: Vector2LineAngle() (#2887) [raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m [shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek [shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan [shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven [textures] ADDED: ColorBrightness() [textures] ADDED: ColorTint() [textures] ADDED: ColorContrast() [textures] ADDED: Support for PNM images (.ppm, .pgm) [textures] ADDED: GenImagePerlinNoise() [textures] ADDED: GenImageText(), generate grayscale image from text byte data [textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach [textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven [textures] REVIEWED: Image fileformat support: PIC, PNM [textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan [textures] `WARNING`: REMOVED: DrawTextureQuad() [textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon` [textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c [text] ADDED: GetCodepointPrevious() [text] ADDED: UnloadUTF8(), aligned with LoadUTF8() [text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8() [text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext() [text] REDESIGNED: GetCodepointNext() [text] REVIEWED: MeasureTextEx(), avoid crash on bad data [text] REVIEWED: UnloadFontData(), avoid crash on invalid font data [models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc [models] ADDED: Support for M3D animations (#2648) by @bztsrc [models] ADDED: GLTF animation support (#2844) by @charles-l [models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand [models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501 [models] `WARNING`: REMOVED: UnloadModelKeepMeshes() [models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture` [models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved [models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc [models] REVIEWED: GenMeshHeightmap() (#2716) [models] REVIEWED: LoadIQM() (#2676) [models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud [models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing [models] REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data (#2927) [audio] ADDED: Full support for QOA audio file format [audio] ADDED: Mixed audio processor (#2929) by @hatkidchan [audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach [audio] `WARNING`: REMOVED: Multichannel audio API: PlaySoundMulti(), StopSoundMulti() [audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1 [audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m [audio] REVIEWED: Change default threading model for COM objects in miniaudio [multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach [multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach [multi] REVIEWED: Multiple code/comment typos by @sDos280 [multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N [multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach [examples] ADDED: textures_textured_curve (#2821) by @JeffM2501 [examples] ADDED: models_draw_cube_texture [examples] ADDED: models_loading_m3d (#2648) by @bztsrc [examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari [examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari [examples] REMOVED: audio_multichannel_sound [examples] RENAMED: Several shaders for naming consistency (#2707) [examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC [examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan [examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779 [examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m [examples] REVIEWED: core_custom_frame_control [examples] REVIEWED: core_drop_files (#2943) [examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam [examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven [examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven [examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m [examples] REVIEWED: models_loading_gltf [examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651) [examples] REVIEWED: text_codepoints_loading.c [parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44 [build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH [build] ADDED: Linkage library -latomic on Linux (only required for ARM32) [build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy [build] ADDED: WASM support for Zig build (#2901) by @Not-Nik [build] ADDED: New raylib examples as VS2022 project (to raylib solution) [build] REVIEWED: config.h format and inconsistencies [build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb [build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach [build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot [build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption [build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape [build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB [build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov [utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB [build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo [build] REVIEWED: Several compilation warnings (for strict rules) [build] REVIEWED: All github workflows using deprecated actions [build] REVIEWED: CMake when compiling for web (#2820) by @object71 [build] REVIEWED: DLL build on Windows (#2951) by @Skaytacium [build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501 [build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd [build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo [build] REVIEWED: Makefile, multiple tweaks [build] REVIEWED: CI action: linux_examples.yml [build] REVIEWED: CI action: cmake.yml [bindings] ADDED: h-raylib (Haskell) by @Anut-py [bindings] ADDED: raylib-c3 (C3) by @Its-Kenta [bindings] ADDED: raylib-umka (Umka) by @RobLoach [bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky [bindings] ADDED: raylib-python-ctypes (Python) by @sDos280 [bindings] ADDED: claylib (Common Lisp) by @shelvick [bindings] ADDED: raylib-vapi (Vala) by @lxmcf [bindings] ADDED: TurboRaylib (Object Pascal) by @turborium [bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta [bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta [bindings] ADDED: Cyber (Cyber) by @fubark [bindings] ADDED: raylib-sunder (Sunder) by @ashn-dot-dev [bindings] ADDED: raylib BQN (#2962) by @Brian-ED [misc] REVIEWED: Update external libraries to latest versions ------------------------------------------------------------------------- Release: raylib 4.2 (11 August 2022) ------------------------------------------------------------------------- KEY CHANGES: - REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos - UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**! - rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples - raygui 3.2: New version of the immediate-mode gui system for tools development with raylib - raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation - ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added - ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks Detailed changes: [multi] ADDED: Frequently Asked Questions (FAQ.md) [multi] REVIEWED: Multiple trace log messages [multi] REVIEWED: Avoid some float to double promotions [multi] REVIEWED: Some functions input parametes that should be const [multi] REVIEWED: Variables initialization, all variables are initialized on declaration [multi] REVIEWED: Static array buffers are always re-initialized with memset() [multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size" [core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501 [core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190) [core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09 [core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi [core] ADDED: EnableEventWaiting() and DisableEventWaiting() [core] ADDED: GetFileLength() [core] ADDED: Modules info at initialization [core] ADDED: Support clipboard copy/paste on web [core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot [core] ADDED: Support MOUSE_PASSTHROUGH (#2516) [core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy [core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example [core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles() [core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()` [core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles() [core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()` [core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx [core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak [core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26 [core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127) [core] REVIEWED: ExportMesh() (#2138) [core] REVIEWED: Fullscreen switch on PLATFORM_WEB [core] REVIEWED: GetMouseWheelMove(), fixed bug [core] REVIEWED: GetApplicationDirectory() on macOS (#2304) [core] REVIEWED: ToggleFullscreen() [core] REVIEWED: Initialize/reset CORE.inputs global state (#2360) [core] REVIEWED: MouseScrollCallback() (#2371) [core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM [core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx [core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381) [core] REVIEWED: Support OpenBSD timming functions [core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie [core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak [core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch [core] REVIEWED: IsFileExtension() (#2530) [camera] REVIEWED: Some camera improvements (#2563) [rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump [rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife [rlgl] REVIEWED: Set rlgl internal framebuffer (#2420) [rlgl] REVIEWED: rlGetCompressedFormatName() [rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster [rlgl] REVIEWED: rlUpdateTexture() [rlgl] REVIEWED: Minimize buffer overflow probability [rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi [rlgl] REVIEWED: Clear SSBO buffers on loading (#2185) [rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code [rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq [rlgl] REVIEWED: rlGenTextureMipmaps() [rlgl] REVIEWED: rlTextureParameters() [raymath] ADDED: Wrap() (#2522) by @Tekkitslime [raymath] ADDED: Vector2Transform() [raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK [raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK [raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi [raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch [raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy [raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412) [raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP [raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim [raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko [raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump [raymath] REVIEWED: QuaternionScale() (#2419) by @tana [raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim [raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi [raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike [shapes] REVIEWED: CheckCollision*() consistency [shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing [textures] ADDED: Support for QOI image format [textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK [textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer [textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222) [textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501 [textures] REVIEWED: DrawTextureTiled() (#2173) [textures] REVIEWED: GenImageCellular() (#2178) [textures] REVIEWED: LoadTextureCubemap() (#2223, #2224) [textures] REVIEWED: Export format for float 32bit [textures] REVIEWED: ExportImage(), support export ".jpeg" files [textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979 [textures] REVIEWED: ImageResize() (#2572) [textures] REVIEWED: ImageFromImage() (#2594) by @wiertek [text] ADDED: ExportFontAsCode() [text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12 [text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras [text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501 [text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump [text] REVIEWED: GetCodepoint() (#2201) [text] REVIEWED: GenImageFontAtlas() (#2556) [text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon [models] ADDED: Reference code to load bones id and weight data for animations [models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405) [models] REMOVED: GenMeshBinormals() [models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186) [models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979 [models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue [models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta [models] REVIEWED: DrawTriangle3D() batch limits check (#2489) [models] REVIEWED: DrawBillboardPro() (#2494) [models] REVIEWED: DrawMesh*() issue (#2211) [models] REVIEWED: ExportMesh() (#2220) [models] REVIEWED: GenMeshCylinder() (#2225) [audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs) [audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia [audio] ADDED: Audio stream input callback (#2212) by ptarabbia [audio] ADDED: Audio stream processors support (#2212) by ptarabbia [audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia [audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia [audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia [audio] REVIEWED: PlaySoundMulti() (#2231) [audio] REVIEWED: ExportWaveAsCode() [audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd [audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1 [utils] ADDED: ExportDataAsCode() [utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy [easings] ADDED: Function descriptions (#2471) by @RobLoach [camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson [examples] ADDED: core_window_should_close [examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501 [examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501 [examples] ADDED: textures_fog_of_war [examples] ADDED: textures_gif_player [examples] ADDED: text_codepoints_loading [examples] ADDED: audio_stream_effects [examples] REMOVED: core_quat_conversion, not working properly [examples] REMOVED: raudio_standalone, moved to raudio repo [examples] RENAMED: textures_rectangle -> textures_sprite_anim [examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm [examples] REVIEWED: textures_draw_tiled [examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK [examples] REVIEWED: shaders_raymarching [examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia [examples] REVIEWED: audio_music_stream [examples] REVIEWED: shaders_mesh_instancing, simplified [examples] REVIEWED: shaders_basic_lighting, rlights.h simplified [examples] REVIEWED: All examples descriptions, included creation/update raylib versions [parser] ADDED: Defines to parser (#2269) by @iskolbin [parser] ADDED: Aliases to parser (#2444) by @lazaray [parser] ADDED: Parse struct descriptions (#2214) by @eutro [parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro [parser] ADDED: Lua output format for parser by @iskolbin [parser] ADDED: Makefile for raylib_parser by @iskolbin [parser] ADDED: Support for truncating parser input (#2464) by @lazaray [parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray [parser] REVIEWED: Update parser files (#2125) by @catmanl [parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm [parser] REVIEWED: EscapeBackslashes() [parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray [bindings] ADDED: License details for BINDINGS [bindings] ADDED: dart-raylib (#2149) by @wolfenrain [bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen [bindings] ADDED: raylib-d (#2194) by @schveiguy [bindings] ADDED: raylib-guile (#2202) by @petelliott [bindings] ADDED: raylib-scopes (#2238) by @salotz [bindings] ADDED: naylib (Nim) (#2386) by @planetis-m [bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus [bindings] ADDED: raylib.zig (#2449) by @ryupold [bindings] ADDED: racket-raylib (#2454) by @eutro [bindings] ADDED: raylibr (#2611) by @ramiromagno [bindings] ADDED: Raylib.4.0.Pascal (#2617) by @sysrpl [bindings] REVIEWED: Multiple bindings updated to raylib 4.0 [build] ADDED: VS2022 project [build] ADDED: Support macOS by zig build system (#2175) [build] ADDED: Support custom modules selection on compilation [build] ADDED: Minimal web shell for WebAssembly compilation [build] ADDED: BSD support for zig builds (#2332) by @zigster64 [build] ADDED: Repology badge (#2367) by @jubalh [build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue [build] ADDED: Missing examples to VS2022 examples solution [build] REMOVED: VS2019 project (unmaintained) [build] REMOVED: SUPPORT_MOUSE_CURSOR_POINT config option [build] REVIEWED: Fixed RPi make install (#2217) by @wereii [build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii [build] REVIEWED: Makefiles debug flag [build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit [build] REVIEWED: All Makefiles, simplified [build] REVIEWED: All Makefiles, improve organization [build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS [build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002 [build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik [build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach [build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk [build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber [build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44 [build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452 [build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia [build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil [build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs [extras] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac [extras] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui [extras] `WARNING`: REMOVED: rmem from raylib/src/extras, moved to github.com/raylib-extras/rmem [extras] `WARNING`: REMOVED: easings from raylib/src/extras, moved to github.com/raylib-extras/reasings [extras] `WARNING`: REMOVED: raudio.h from raylib/src, moved to github.com/raysan5/raudio [misc] REVIEWED: Update some external libraries to latest versions ------------------------------------------------------------------------- Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021) ------------------------------------------------------------------------- KEY CHANGES: - Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs... - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more! - Custom game-loop control: Intended for advanced users that want to control the events polling and the timming mechanisms - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only - raymath 1.5: Complete review following new conventions, to make it more portable and self-contained - raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development - raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...) - Zig and Odin official support Detailed changes: [core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh [core] ADDED: GetMouseDelta() (#1832) by @adricoin2010 [core] ADDED: Support additional mouse buttons (#1753) by @lambertwang [core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo [core] ADDED: GetTouchPointId() #1972 [core] ADDED: EncodeDataBase64() and DecodeDataBase64() [core] REMOVED: PLATFORM_UWP, difficult to maintain [core] REMOVED: IsGamepadName() [core] RENAMED: SwapBuffers() to SwapScreenBuffer() [core] RENAMED: Wait() to WaitTime() [core] RENAMED: RayHitInfo to RayCollision (#1781) [core] RENAMED: GetRayCollisionGround() to GetRayCollisionQuad() (#1781) [core] REVIEWED: Support mouse wheel on x-axis (#1948) [core] REVIEWED: DisableCursor() on web by registering an empty mouse click event function in emscripten (#1900) by @grenappels [core] REVIEWED: LoadShader() and default locations and descriptions [core] REVIEWED: LoadShaderFromMemory() (#1851) by @Ruminant [core] REVIEWED: WaitTime(), avoid global variables dependency to make the function is self-contained (#1841) [core] REVIEWED: SetWindowSize() to work on web (#1847) by @nikki93 [core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana [core] REVIEWED: Android multi-touch (#1869) by @humbe [core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina [core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi [core] REVIEWED: KeyCallback(), register keys independently of the actions [rlgl] ADDED: GRAPHIC_API_OPENGL_43 [rlgl] ADDED: rlUpdateVertexBufferElements() (#1915) [rlgl] ADDED: rlActiveDrawBuffers() (#1911) [rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend() [rlgl] ADDED: rlGetPixelFormatName() [rlgl] REVIEWED: rlUpdateVertexBuffer (#1914) by @630Studios [rlgl] REVIEWED: rlDrawVertexArrayElements() (#1891) [rlgl] REVIEWED: Wrong normal matrix calculation (#1870) [raymath] ADDED: Vector3Angle() [raymath] REVIEWED: QuaternionFromAxisAngle() (#1892) [raymath] REVIEWED: QuaternionToMatrix() returning transposed result. (#1793) by @object71 [shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang [shapes] ADDED: DrawSplineBezierCubic() (#2021) by @SAOMDVN [textures] ADDED: GetImageColor() #2024 [textures] REMOVED: GenImagePerlinNoise() [textures] RENAMED: GetTextureData() to LoadImageFromTexture() [textures] RENAMED: GetScreenData() to LoadImageFromScreen() [textures] REVIEWED: ExportImage() to use SaveFileData() (#1779) [textures] REVIEWED: LoadImageAnim() #2005 [text] ADDED: Security check in case of not valid font [text] ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint [text] ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas [text] ADDED: DrawTextPro() with text rotation support, WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module. [text] ADDED: UnloadCodepoints() to safely free loaded codepoints [text] REMOVED: DrawTextRec() and DrawTextRecEx(), moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters. [text] RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name. [text] RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case. [text] RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality. [text] RENAMED: GetCodepoints() to LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. [text] RENAMED: GetNextCodepoint() to GetCodepoint() [models] ADDED: MagikaVoxel VOX models loading [models] ADDED: GenMeshCone() (#1903) [models] ADDED: GetModelBoundingBox() [models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven [models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot [models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind [models] REMOVED: DrawBillboardEx() [models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox() [models] RENAMED: MeshTangents() to GenMeshTangents() [models] RENAMED: MeshBinormals() to GenMeshBinormals() [models] REVIEWED: GenMeshTangents() (#1877) by @630Studios [models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch [models] REVIEWED: GetRayCollisionQuad() by @Crydsch [models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver [models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken) [models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958) [models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71 [models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster [models] REDESIGNED: Major review of glTF loading functionality (#1849) by @object71 [audio] ADDED: SeekMusicStream() (#2006) by @GithubPrankster [audio] REMOVED: GetAudioStreamBufferSizeDefault() [audio] RENAMED: InitAudioStream() to LoadAudioStream() [audio] RENAMED: CloseAudioStream() to UnloadAudioStream() [audio] RENAMED: IsMusicPlaying() to IsMusicStreamPlaying() [audio] REVIEWED: ExportWaveAsCode() [audio] REDESIGNED: Use frameCount on audio instead of sampleCount [utils] REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR (#1796) [examples] ADDED: core_custom_frame_control [examples] ADDED: core_basic_screen_manager [examples] ADDED: core_split_screen (#1806) by @JeffM2501 [examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev [examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs [examples] ADDED: models_loading_vox (#1940) by @procfxgen [examples] ADDED: rlgl_compute_shader by @TSnake41 (#2088) [examples] REMOVED: models_material_pbr [examples] REMOVED: models_gltf_animation [examples] REVIEWED: core_3d_picking [examples] REVIEWED: core_input_mouse [examples] REVIEWED: core_vr_simulator, RenderTexture usage [examples] REVIEWED: core_window_letterbox, RenderTexture usage [examples] REVIEWED: shapes_basic_shapes [examples] REVIEWED: shapes_logo_raylib_anim [examples] REVIEWED: textures_to_image [examples] REVIEWED: text_rectangle_bounds [examples] REVIEWED: text_unicode [examples] REVIEWED: text_draw_3d [examples] REVIEWED: models_loading [examples] REVIEWED: models_skybox (#1792) (#1778) [examples] REVIEWED: models_mesh_picking [examples] REVIEWED: models_yaw_pitch_roll [examples] REVIEWED: models_rlgl_solar_system [examples] REVIEWED: shaders_custom_uniform, RenderTexture usage [examples] REVIEWED: shaders_eratosthenes, RenderTexture usage [examples] REVIEWED: shaders_julia_set, RenderTexture usage [examples] REVIEWED: shaders_postprocessing, RenderTexture usage [examples] REVIEWED: shaders_basic_lighting, simplified (#1865) [examples] REVIEWED: audio_raw_stream.c [examples] REVIEWED: raudio_standalone [examples] REVIEWED: raylib_opengl_interop [examples] REVIEWED: rlgl_standalone.c [examples] REVIEWED: Resources licenses [examples] REVIEWED: models resources reorganization [templates] REMOVED: Moved to a separate repo: https://github.com/raysan5/raylib-game-template [build] ADDED: Zig build file (#2014) by @TommiSinivuo [build] ADDED: Android VS2019 solution (#2013) by @Kronka [build] REMOVED: VS2017 project, outdated [build] RENAMED: All raylib modules prefixed with 'r' (core -> rcore) [build] RENAMED: SUPPORT_MOUSE_CURSOR_NATIVE to SUPPORT_MOUSE_CURSOR_POINT [build] REVIEWED: examples/examples_template.c [build] REVIEWED: Makefile to latest Emscripten SDK r23 [build] REVIEWED: Makefile for latest Android NDK r32 LTS [build] REVIEWED: raylib resource files [build] Moved some extra raylib libraries to /extras/ directory [*] UPDATED: Multiple bindings to latest version [*] UPDATED: Most external libraries to latest versions (except GLFW) [*] Multiple code improvements and fixes by multiple contributors! ------------------------------------------------------------------------- Release: raylib 3.7 (26 April 2021) ------------------------------------------------------------------------- KEY CHANGES: - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module - [rlgl] REVIEWED: Instancing and stereo rendering - [core] REDESIGNED: VR simulator, fbo/shader exposed to user - [utils] ADDED: File access callbacks system - [models] ADDED: glTF animations support (#1551) by @object71 - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers - [*] RENAMED: enum types and enum values for consistency Detailed changes: [core] ADDED: LoadVrStereoConfig() [core] ADDED: UnloadVrStereoConfig() [core] ADDED: BeginVrStereoMode() [core] ADDED: EndVrStereoMode() [core] ADDED: GetCurrentMonitor() (#1485) by @object71 [core] ADDED: SetGamepadMappings() (#1506) [core] RENAMED: struct Camera: camera.type to camera.projection [core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690) [core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection() [core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview() [core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview() [core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection() [core] RENAMED: GetShaderDefault() to rlGetShaderDefault() [core] RENAMED: GetTextureDefault() to rlGetTextureDefault() [core] REMOVED: GetShapesTexture() [core] REMOVED: GetShapesTextureRec() [core] REMOVED: GetMouseCursor() [core] REMOVED: SetTraceLogExit() [core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide [core] REVIEWED: Wait() to support FreeBSD (#1618) [core] REVIEWED: HighDPI support on macOS retina (#1510) [core] REDESIGNED: GetFileExtension(), includes the .dot [core] REDESIGNED: IsFileExtension(), includes the .dot [core] REDESIGNED: Compresion API to use sdefl/sinfl libs [rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag [rlgl] REMOVED: GenTexture*() functions (#721) [rlgl] REVIEWED: rlLoadShaderDefault() [rlgl] REDESIGNED: rlLoadExtensions(), more details exposed [raymath] REVIEWED: QuaternionFromEuler() (#1651) [raymath] REVIEWED: MatrixRotateZYX() (#1642) [shapes] ADDED: DrawSplineBezierQuad() (#1468) by @epsilon-phase [shapes] ADDED: CheckCollisionLines() [shapes] ADDED: CheckCollisionPointLine() by @mkupiec1 [shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1 [shapes] REDESIGNED: SetShapesTexture() [shapes] REDESIGNED: DrawCircleSector(), to use float params [shapes] REDESIGNED: DrawCircleSectorLines(), to use float params [shapes] REDESIGNED: DrawRing(), to use float params [shapes] REDESIGNED: DrawRingLines(), to use float params [textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho [textures] ADDED: UnloadImageColors() for allocs consistency [textures] RENAMED: GetImageData() to LoadImageColors() [textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501 [textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill [text] REDESIGNED: DrawFPS() [models] ADDED: UploadMesh() (#1529) [models] ADDED: UpdateMeshBuffer() [models] ADDED: DrawMesh() [models] ADDED: DrawMeshInstanced() [models] ADDED: UnloadModelAnimations() (#1648) by @object71 [models] REMOVED: DrawGizmo() [models] REMOVED: LoadMeshes() [models] REMOVED: MeshNormalsSmooth() [models] REVIEWED: DrawLine3D() (#1643) [audio] REVIEWED: Multichannel sound system (#1548) [audio] REVIEWED: jar_xm library (#1701) by @jmorel33 [utils] ADDED: SetLoadFileDataCallback() [utils] ADDED: SetSaveFileDataCallback() [utils] ADDED: SetLoadFileTextCallback() [utils] ADDED: SetSaveFileTextCallback() [examples] ADDED: text_draw_3d (#1689) by @Demizdor [examples] ADDED: textures_poly (#1677) by @chriscamacho [examples] ADDED: models_gltf_model (#1551) by @object71 [examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing [examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad [examples] REDESIGNED: core_vr_simulator [examples] REDESIGNED: models_yaw_pitch_roll [build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO [build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641) [build] ADDED: Config flag: SUPPORT_GL_DETAILS_INFO [build] ADDED: Examples projects to VS2019 solution [build] REVIEWED: Makefile to support PLATFORM_RPI (#1580) [build] REVIEWED: Multiple typecast warnings by @JeffM2501 [build] REDESIGNED: VS2019 project build paths [build] REDESIGNED: CMake build system by @object71 [*] RENAMED: Several functions parameters for consistency [*] UPDATED: Multiple bindings to latest version [*] UPDATED: All external libraries to latest versions [*] Multiple code improvements and fixes by multiple contributors! ------------------------------------------------------------------------- Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020) ------------------------------------------------------------------------- KEY CHANGES: - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic - [core] REDESIGNED: Window states management system through FLAGS - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only) - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations Detailed changes: [core] ADDED: SetWindowState() / ClearWindowState() -> New flags added! [core] ADDED: IsWindowFocused() [core] ADDED: GetWindowScaleDPI() [core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie [core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill [core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances [core] REMOVED: struct RenderTexture2D: depthTexture variable [core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState() [core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState() [core] RENAMED: GetExtension() to GetFileExtension() [core] REVIEWED: Several structs to reduce size and padding [core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap [core] REVIEWED: ToggleFullscreen() (#1287) [core] REVIEWED: InitWindow(), support empty title for window (#1323) [core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic [core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx [core] REPLACED: rgif.h by msf_gif.h for automatic gif recording [core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee [core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336) [core] UWP rework with improvements (#1231) by @Rover656 [core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot [core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth [rlgl] Corrected issue with OpenGL 1.1 support [rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle [rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle [rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage [rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501 [rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath] [rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls [rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only [rlgl] REVIEWED: rlFramebufferAttach() to support texture layers [rlgl] REVIEWED: GenDrawCube() and GenDrawQuad() [rlgl] REVIEWED: Issues with vertex batch overflow (#1223) [rlgl] REVIEWED: rlUpdateTexture(), issue with offsets [rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721) [raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid [raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube [raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend [raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa [raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik [raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo [raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage [shapes] ADDED: CheckCollisionLines(), by @Elkantor [text] Avoid [textures] functions dependencies [text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION [text] ADDED: LoadFontFromMemory() (TTF only) (#1327) [text] ADDED: UnloadFontData() [text] RENAMED: FormatText() -> TextFormat() [text] REVIEWED: Font struct, added charsPadding (#1432) [text] REVIEWED: TextJoin() [text] REVIEWED: TextReplace() (#1172) [text] REVIEWED: LoadBMFont() to load data from memory (#1232) [text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171) [text] REDESIGNED: LoadFontData(), reviewed input parameters [text] REDESIGNED: LoadFontDefault(), some code simplifications [text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx() [text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat() [text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask() [textures] Move Color functions from [core] to [textures] module [textures] ADDED: ColorAlphaBlend() [textures] ADDED: GetPixelColor() [textures] ADDED: SetPixelColor() [textures] ADDED: LoadImageFromMemory() (#1327) [textures] ADDED: LoadImageAnim() to load animated sequence of images [textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor [textures] ADDED: UpdateTextureRec() [textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples() [textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING [textures] REMOVED: LoadImageEx() [textures] REMOVED: LoadImagePro() [textures] REMOVED: GetImageDataNormalized(), not exposed in the API [textures] RENAMED: ImageExtractPalette() to GetImagePalette() [textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility [textures] RENAMED: GetImageData() -> LoadImageColors() [textures] RENAMED: GetImagePalette() -> LoadImagePalette() [textures] RENAMED: GetWaveData() -> LoadWaveSamples() [textures] REVIEWED: GetPixelDataSize() to consider compressed data properly [textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data [textures] REVIEWED: ImageDrawText*() params order [textures] REVIEWED: ColorAlphaBlend(), support tint color [textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218) [textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283) [textures] REVIEWED: ImageDraw(), optimizations test (#1218) [textures] REVIEWED: ImageResizeCanvas(), optimization (#1218) [textures] REVIEWED: ExportImage(), optimized [textures] REVIEWED: ImageAlphaPremultiply(), optimization [textures] REVIEWED: ImageAlphaClear(), minor optimization [textures] REVIEWED: ImageToPOT(), renamed parameter [textures] REVIEWED: ImageCrop() (#1218) [textures] REVIEWED: ImageToPOT() (#1218) [textures] REVIEWED: ImageAlphaCrop() (#1218) [textures] REVIEWED: ExportImage(), optimized (#1218) [textures] REDESIGNED: ImageCrop(), optimized (#1218) [textures] REDESIGNED: ImageRotateCCW(), optimized (#1218) [textures] REDESIGNED: ImageRotateCW(), optimized (#1218) [textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218) [textures] REDESIGNED: ImageFlipVertical(), optimized (#1218) [textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218) [textures] REDESIGNED: ImageDrawPixel(), optimized [textures] REDESIGNED: ImageDrawLine(), optimized [textures] REDESIGNED: ImageDraw(), optimized (#1218) [textures] REDESIGNED: ImageResize(), optimized (#1218) [textures] REDESIGNED: ImageFromImage(), optimized (#1218) [textures] REDESIGNED: ImageDraw(), optimization (#1218) [textures] REDESIGNED: ImageAlphaClear(), optimized (#1218) [textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232) [textures] REDESIGNED: ColorFromHSV() [models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D() [models] ADDED: UnloadModelKeepMeshes() [models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent [models] REVIEWED: GenMeshCubicmap(), added comments and simplification [models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs [models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah [models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies [models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666 [models] REVIEWED: LoadGLTF() to read from memory buffer [models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn [models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle [models] REVIEWED: DrawGrid() (#1417) [models] REDESIGNED: ExportMesh() to use memory buffer (#1232) [models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers [audio] ADDED: LoadWaveFromMemory() (#1327) [audio] REMOVED: SetMusicLoopCount() [audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423) [audio] REVIEWED: SaveWAV() to use memory write insted of file [audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) [audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340) [audio] REVIEWED: SetAudioBufferPitch() [audio] REDESIGNED: Audio looping system [audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312) [audio] REDESIGNED: ExportWaveAsCode() to use memory buffers [utils] ADDED: MemAlloc() / MemFree() (#1440) [utils] ADDED: UnloadFileData() / UnloadFileText() [utils] REVIEWED: android_fopen() to support SDCard access [utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420) [rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic [examples] ADDED: core/core_window_flags [examples] ADDED: core/core_quat_conversion by @chriscamacho and @codifies [examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel [examples] ADDED: textures/textures_draw_tiled (#1291) by @Demizdor [examples] ADDED: shaders/shaders_hot_reloading (#1198) [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle [examples] ADDED: shaders/shaders_multi_sampler2d [examples] ADDED: others/embedded_files_loading [examples] REVIEWED: textures/textures_raw_data (#1286) [examples] REVIEWED: textures/textures_sprite_explosion, replace resources [examples] REVIEWED: textures/textures_particles_blending, replace resources [examples] REVIEWED: textures/textures_image_processing, support mouse [examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 [examples] REVIEWED: audio/resources, use open license resources [examples] REVIEWED: others/raudio_standalone.c [build] ADDED: New config.h configuration options exposing multiple #define values [build] REMOVED: ANGLE VS2017 template project [build] REVIEWED: All MSVC compile warnings [build] Updated Makefile for web (#1332) by @rfaile313 [build] Updated build pipelines to use latest emscripten and Android NDK [build] Updated emscriptem build script to generate .a on WebAssembly [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000 [build] Updated VSCode project template tasks [build] Updated VS2017.UWP project template by @Rover656 [build] Updated Android build pipeline [build] REMOVED: AppVeyor and Travis CI build systems [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games [*] Replaced several examples resources with more open licensed alternatives [*] Updated BINDINGS.md with NEW bindings and added raylib version binding! [*] Updated all external libraries to latest versions [*] Multiple code improvements and small fixes ----------------------------------------------- Release: raylib 3.0 (01 April 2020) ----------------------------------------------- KEY CHANGES: - Global context states used on all modules. - Custom memory allocators for all modules and dependencies. - Centralized file access system and memory data loading. - Structures reviewed to reduce size and always be used as pass-by-value. - Tracelog messages completely reviewed and categorized. - raudio module reviewed to accomodate new Music struct and new miniaudio. - text module reviewed to improve fonts generation and text management functions. - Multiple new examples added and categorized examples table. - GitHub Actions CI implemented for Windows, Linux and macOS. Detailed changes: [build] ADDED: VS2017.ANGLE project, by @msmshazan [build] ADDED: VS2017 project support for x64 platform configuration [build] ADDED: Makefile for Android building on macOS, by @Yunoinsky [build] ADDED: Makefile for Android building on Linux, by @pamarcos [build] REMOVED: VS2015 project [build] REVIEWED: VSCode project [build] REVIEWED: Makefile build system [build] REVIEWED: Android building, by @NimbusFox [build] REVIEWED: Compilation with CLion IDE, by @Rover656 [build] REVIEWED: Generation of web examples, by @pamarcos [build] REVIEWED: Makefiles path to 'shell.html', by @niorad [build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum [build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio [core] ADDED: Support touch/mouse indistinctly [core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize [core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP [core] ADDED: RPI mouse cursor point support on native mode [core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy [core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy [core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position [core] ADDED: DirectoryExists() - Check if a directory path exists [core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path [core] ADDED: CompressData() - Compress data (DEFLATE algorythm) [core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm) [core] ADDED: GetWindowPosition() - Get window position XY on monitor [core] ADDED: LoadFileData() - Load file data as byte array (read) [core] ADDED: SaveFileData() - Save data to file from byte array (write) [core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string [core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated [core] REMOVED: Show raylib logo at initialization [core] REVIEWED: GetFileName(), security checks [core] REVIEWED: LoadStorageValue(), by @danimartin82 [core] REVIEWED: SaveStorageValue(), by @danimartin82 [core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk [core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity [core] REVIEWED: IsFileExtension() to be case-insensitive [core] REVIEWED: IsFileExtension() when checking no-extension files [core] REVIEWED: Default font scale filter for HighDPI mode [core] REVIEWED: Touch input scaling for PLATFORM_WEB [core] REVIEWED: RPI input system, by @DarkElvenAngel [core] REVIEWED: RPI input threads issues [core] REVIEWED: OpenGL extensions loading and freeing [core] REVIEWED: GetDirectoryPath() [core] REVIEWED: Camera2D behavior, by @arvyy [core] REVIEWED: OpenGL ES 2.0 extensions check [rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time [rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time [rlgl] ADDED: GetMatrixProjection(), by @chriscamacho [rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku [rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko [rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0 [rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique [rlgl] REVIEWED: rlLoadTexture() [rlgl] REVIEWED: rlReadTexturePixels() [rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku [rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency [rlgl] REVIEWED: HDR pixels loading [raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho [raymath] RENAMED: Vector3Multiply() to Vector3Scale() [camera] REVIEWED: Free camera pitch, by @chriscamacho [camera] REVIEWED: Camera not working properly at z-align, by @Ushio [shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points [shapes] ADDED: DrawEllipse() - Draw ellipse [shapes] ADDED: DrawEllipseLines() - Draw ellipse outline [shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides [shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC [textures] ADDED: LoadAnimatedGIF() - Load animated GIF file [textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle [textures] ADDED: ImageFromImage() - Create an image from another image piece [textures] ADDED: ImageClearBackground(), by @iamsouravgupta [textures] ADDED: ImageDrawPixel(), by @iamsouravgupta [textures] ADDED: ImageDrawCircle(), by @iamsouravgupta [textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta [textures] ADDED: ImageDrawPixelV(), by @RobLoach [textures] ADDED: ImageDrawCircleV(), by @RobLoach [textures] ADDED: ImageDrawLineV(), by @RobLoach [textures] ADDED: ImageDrawRectangleV(), by @RobLoach [textures] ADDED: ImageDrawRectangleRec(), by @RobLoach [textures] REVIEWED: ImageDrawPixel(), by @RobLoach [textures] REVIEWED: ImageDrawLine(), by @RobLoach [textures] REVIEWED: ImageDrawCircle(), by @RobLoach [textures] REVIEWED: ImageDrawRectangle(), by @RobLoach [textures] REVIEWED: ImageDraw(), now it supports color tint parameter [textures] REVIEWED: ImageResizeCanvas() [textures] REVIEWED: ImageCrop() with security checks [textures] REVIEWED: ImageAlphaMask() [textures] REVIEWED: ImageDrawRectangleLines() [textures] REVIEWED: GetImageData() [text] ADDED: TextCopy() - Copy one string to another, returns bytes copied [text] ADDED: GetCodepoints() - Get all codepoints in a string [text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text [text] ADDED: DrawTextCodepoint() - Draw one character (codepoint) [text] RENAMED: LoadDefaultFont() -> LoadFontDefault() [text] RENAMED: TextCountCodepoints() -> GetCodepointsCount() [text] REVIEWED: TextFormat(), to support caching, by @brankoku [text] REVIEWED: LoadFontData(), generate empty image for space character [text] REVIEWED: TextSplit() [text] REVIEWED: TextToInteger() [text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity [text] REVIEWED: GenImageFontAtlas(), improved atlas size computing [text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font [text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph [text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added [text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU [models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing [models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski [models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho [models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh [models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant [models] REVIEWED: GetCollisionRayModel(), to avoid pointers [models] REVIEWED: CheckCollisionRay*(), parameters renamed [models] REVIEWED: UnloadMesh(), to avoid pointers [models] REVIEWED: LoadModel(), memory initialization [models] REVIEWED: UpdateModelAnimation(), added security checks [models] REVIEWED: Multiple fixes on models loading, by @jubalh [models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars [models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor [raudio] ADDED: Multi-channel audio playing, by @chriscamacho [raudio] REMOVED: LoadWaveEx() [raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed() [raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction [raudio] REVIEWED: Fix short non-looping sounds, by @jbosh [raudio] REVIEWED: Modules playing time to full length [raudio] REDESIGNED: Replaced Music pointer by struct [raudio] REDESIGNED: Removed sampleLeft from Music struct [examples] ADDED: core_scissor_test, by @ChrisDill [examples] ADDED: core_2d_camera_platformer, by @arvyy [examples] ADDED: textures_mouse_painting, by @ChrisDill [examples] ADDED: models_waving_cubes, by @codecat [examples] ADDED: models_solar_system, by @aldrinmartoq [examples] ADDED: shaders_fog, by @chriscamacho [examples] ADDED: shaders_texture_waves, by @Anata [examples] ADDED: shaders_basic_lighting, by @chriscamacho [examples] ADDED: shaders_simple_mask, by @chriscamacho [examples] ADDED: audio_multichannel_sound, by @chriscamacho [examples] ADDED: shaders_spotlight, by @chriscamacho [examples] RENAMED: text_sprite_font > text_font_spritefont [examples] RENAMED: text_ttf_loading > text_font_filters [examples] RENAMED: text_bmfont_ttf > text_font_loading [examples] REMOVED: models_obj_viewer [examples] REMOVED: models_solar_system [examples] REVIEWED: models_obj_loading > models_loading [examples] REVIEWED: models_materials_pbr, shader issues [examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0 [examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa [games] ADDED: GGJ2020 game - RE-PAIR [*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie [*] Update ALL supported projects (Notepad++, VS2017) [*] Update ALL external libraries to latest versions (29.Jan.2020) [*] Update ALL examples and games [*] Update BINDINGS list ----------------------------------------------- Release: raylib 2.5 (May 2019) ----------------------------------------------- KEY CHANGES: - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads - [core] HighDPI monitors support with automatic content scaling - [rlgl] Complete module redesign to use one single internal buffer - [rlgl] VR system redesign to allow custom device parameters and distortion shader - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded - [text] New text management API (multiple functions) - [text] Full Unicode support (utf8 text) - [textures] Cubemap textures support - [textures] Quad and N-Patch drawing - [models] Skeletal model animation support - [models] Support multiple meshes per model - [models] Support glTF model loading Detailed changes: [build] REVIEWED: Default raylib and examples Makefile [build] REVIEWED: Notepad++ NppExec scripts [build] REVIEWED: VS2015 and VS2017 projects [build] REVIEWED: Android APK build pipeline [core] Converted most #defined values as enum values [core] Complete redesign of RPI input system to use evdev events [core] ADDED: IsWindowResized() - Check if window has been resized [core] ADDED: IsWindowHidden() - Check if window is currently hidden [core] ADDED: UnhideWindow() - Show the window [core] ADDED: HideWindow() - Hide the window [core] ADDED: GetWindowHandle() - Get native window handle [core] ADDED: GetMonitorCount() - Get number of connected monitors [core] ADDED: GetMonitorWidth() - Get primary monitor width [core] ADDED: GetMonitorHeight() - Get primary monitor height [core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres [core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres [core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor [core] ADDED: GetClipboardText() - Get clipboard text content [core] ADDED: SetClipboardText() - Set clipboard text content [core] ADDED: ColorFromHSV() - Returns a Color from HSV values [core] ADDED: FileExists() - Check if file exists [core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed) [core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed) [core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory) [core] ADDED: OpenURL() - Open URL with default system browser (if available) [core] ADDED: SetMouseOffset() - Set mouse offset [core] ADDED: SetMouseScale() - Set mouse scaling [core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags) [shapes] ADDED: DrawCircleSector() - Draw a piece of a circle [shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline [shapes] ADDED: DrawRing() - Draw ring [shapes] ADDED: DrawRingLines() - Draw ring outline [shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges [shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline [shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes [textures] REVIEWED: ExportImage() - Reorder function parameters [textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter [textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes [textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported [textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed) [textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image [textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters [textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely [models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading [models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading [models] REVIEWED: ExportMesh() - Reorder parameters [models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version) [models] ADDED: GenMeshPoly() - Generate polygonal mesh [models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) [models] ADDED: SetModelMeshMaterial() - Set material for a mesh [models] ADDED: LoadModelAnimations() - Load model animations from file [models] ADDED: UpdateModelAnimation() - Update model animation pose [models] ADDED: UnloadModelAnimation() - Unload animation data [models] ADDED: IsModelAnimationValid() - Check model animation skeleton match [rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...) [rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1 [rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type [rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue() [rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector [rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture [rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing) [rlgl] ADDED: EndScissorMode() - End scissor mode [rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters [rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration() [text] REVIEWED: LoadFontEx() - Reorder function parameters [text] REVIEWED: LoadFontData() - Reorder function parameters [text] REVIEWED: GenImageFontAtlas() - Reorder function parameters [text] RENAMED: FormatText() -> TextFormat() [text] RENAMED: SubText() -> TextSubtext() [text] ADDED: LoadFontFromImage() - Load font from Image (XNA style) [text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits [text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection [text] ADDED: TextIsEqual() - Check if two text string are equal [text] ADDED: TextLength() - Get text length, checks for '\0' ending [text] ADDED: TextReplace() - Replace text string (memory should be freed!) [text] ADDED: TextInsert() - Insert text in a position (memory should be freed!) [text] ADDED: TextJoin() - Join text strings with delimiter [text] ADDED: TextSplit() - Split text into multiple strings [text] ADDED: TextAppend() - Append text at specific position and move cursor! [text] ADDED: TextFindIndex() - Find first text occurrence within a string [text] ADDED: TextToUpper() - Get upper case version of provided string [text] ADDED: TextToLower() - Get lower case version of provided string [text] ADDED: TextToPascal() - Get Pascal case notation version of provided string [text] ADDED: TextToInteger() - Get integer value from text (negative values not supported) [raudio] ADDED: ExportWave() - Export wave data to file [raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h) [raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing [raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level) [raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level) [examples] Complete review of full examples collection, many additions [examples] ADDED: core_custom_logging - Custom trace log system [examples] ADDED: core_input_multitouch - Multitouch input example [examples] ADDED: core_window_letterbox - Window adapted to screen [examples] ADDED: core_loading_thread - Data loading in second thread [examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system [examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided [examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content [examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing [examples] ADDED: shapes_draw_ring - Ring drawing [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing [examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen [examples] ADDED: shapes_collision_area - Collision detection and drawing [examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse [examples] ADDED: shapes_easings_ball_anim - Ball animation [examples] ADDED: shapes_easings_box_anim - Box animation [examples] ADDED: shapes_easings_rectangle_array - Rectangles animation [examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying [examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect [examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes [examples] ADDED: textures_sprite_button - Sprite button with sound [examples] ADDED: textures_sprite_explosion - Sprite explosion with sound [examples] ADDED: textures_bunnymark - Benchmarking test [examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box [examples] ADDED: text_unicode - Multiple languages text drawing [examples] ADDED: text_rectangle_bound - Fit text inside a rectangle [examples] REVIEWED: text_bmfont_ttf - Simplified example [examples] ADDED: models_animation - Animated models loading and animation playing [examples] ADDED: models_obj_viewer - Draw and drop models viewer [examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality [examples] ADDED: models_first_person_maze - 3D maze fps [examples] ADDED: shaders_palette_switch - Switching color palette on shader [examples] ADDED: shaders_raymarching - Raymarching shader [examples] ADDED: shaders_texture_drawing - Texture drawing on GPU [examples] ADDED: shaders_texture_waves - Texture waves on shader [examples] ADDED: shaders_julia_set - Julia set fractals [examples] ADDED: shaders_eratosthenes - Prime number visualization shader [examples] REVIEWED: audio_raw_stream - Mostly rewritten [games] ADDED: GGJ19 game - Cat vs Roomba [*] Updated external libraries to latest version [*] Multiple bugs corrected (check github issues) ----------------------------------------------- Release: raylib 2.0 (July 2018) ----------------------------------------------- KEY CHANGES: - Removed external dependencies (GLFW3 and OpenAL) - Complete redesign of audio module to use miniaudio library - Support AppVeyor and Travis CI (continuous integration) building - Reviewed raymath.h for better consistency and performance (inlining) - Refactor all #define SUPPORT_* into a single config.h - Support TCC compiler (32bit and 64bit) Detailed changes: [build] REMOVED: GitHub develop branch [build] REMOVED: External dependencies GLFW and OpenAL [build] ADDED: Android 64bit ARM support [build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support [build] ADDED: Universal Windows Platform (UWP) support [build] ADDED: Wayland Linux desktop support [build] ADDED: AppVeyor CI for automatic Windows builds [build] ADDED: Travis CI for automatic Linux/macOS builds [build] ADDED: rglfw (GLFW3 module) to avoid external dependency [build] ADDED: VS2017 UWP project [build] ADDED: Builder project template [build] ADDED: Compiler memory sanitizer for better debug [build] ADDED: CMake package target and CI auto-deploy tags [build] ADDED: DEBUG library building support [build] ADDED: Notepad++ NppExec scripts [build] REVIEWED: VS2015 and VS2017 projects [build] REVIEWED: Android APK build pipeline [core] REVIEWED: Window creation hints to support transparent windows [core] Unified InitWindow() between platforms [core] Export Android main entry point [core] RENAMED: Begin3dMode() to BeginMode3D() [core] RENAMED: End3dMode() to EndMode3D() [core] RENAMED: Begin2dMode() to BeginMode2D() [core] RENAMED: End2dMode() to EndMode2D() [core] RENAMED: struct Camera to Camera3D [core] RENAMED: struct SpriteFont to Font -> plus all required functions! [core] RENAMED: enum TextureFormat to PixelFormat [core] REVIEWED: Rectangle params int to float [core] REVIEWED: timing system for macOS [core] REMOVED: ColorToFloat() [core] ADDED: GetCurrentTime() on macOS [core] ADDED: GetTime() [core] ADDED: struct Vector4 [core] ADDED: SetTraceLog() to define trace log messages type [core] ADDED: GetFileName() to get filename from path string [core] ADDED: ColorToHSV() [core] ADDED: ColorNormalize() [core] ADDED: SetWindowSize() to scale Windows in runtime [core] ADDED: SetMouseScale() to scale mouse input [core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH [core] RENAMED: GetHexValue() to ColorToInt() [core] REVIEWED: Fade() [core] REVIEWED: InitWindow() to avoid void pointer (safety) [core] Support camera 3d orthographic projection mode [shapes] ADDED: DrawRectangleLinesEx() [textures] Improved pixel formats support (32bit channels) [textures] Improved textures support for OpenGL 2.1 [textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle() [textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture) [textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color [textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value [textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel [textures] ADDED: ImageDrawRectangle() [textures] ADDED: ImageMipmaps() [textures] ADDED: GenImageColor() [textures] ADDED: GetPixelDataSize() [textures] ADDED: ImageRotateCW() [textures] ADDED: ImageRotateCCW() [textures] ADDED: ImageResizeCanvas() [textures] ADDED: GetImageDataNormalized() [textures] REVIEWED: ImageFormat() to use normalized data [textures] REVIEWED: Manual mipmap generation [textures] REVIEWED: LoadASTC() [textures] REVIEWED: GenImagePerlinNoise() [textures] REVIEWED: ImageTextEx() to support UTF8 basic characters [textures] REVIEWED: GetTextureData() for RPI - requires some work [textures] Added new example: text drawing on image [text] Corrected issue with ttf font y-offset [text] Support SDF font data generation [text] ADDED: GenImageFontAtlas() [text] ADDED: LoadFontData() to load data from TTF file [text] REMOVED: LoadTTF() internal function [text] REVIEWED: DrawTextEx() - avoid rendering SPACE character! [text] RENAMED: GetDefaultFont() to GetFontDefault() [rlgl] ADDED: rlCheckBufferLimit() [rlgl] ADDED: LoadShaderCode() [rlgl] ADDED: GetMatrixModelview() [rlgl] ADDED: SetVrDistortionShader(Shader shader) [rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading [rlgl] REVIEWED: rlReadTexturePixels() [models] Support 4 components mesh.tangent data [models] Removed tangents generation from LoadOBJ() [models] ADDED: MeshTangents() [models] ADDED: MeshBinormals() [models] ADDED: ExportMesh() [models] ADDED: GetCollisionRayModel() [models] RENAMED: CalculateBoundingBox() to MeshBoundingBox() [models] REMOVED: GetCollisionRayMesh() - does not consider model transform [models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails [audio] ADDED: Support for MP3 fileformat [audio] ADDED: IsAudioStreamPlaying() [audio] ADDED: SetAudioStreamVolume() [audio] ADDED: SetAudioStreamPitch() [utils] Corrected issue with SaveImageAs() [utils] RENAMED: SaveImageAs() to ExportImage() [utils] REMOVED: rres support - moved to external library (rres.h) [shaders] REVIEWED: GLSL 120 shaders [raymath] ADDED: Vector3RotateByQuaternion() [raymath] REVIEWED: math usage to reduce temp variables [raymath] REVIEWED: Avoid pointer-based parameters for API consistency [physac] REVIEWED: physac.h timing system [examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings [examples] Assets cleaning and some replacements [games] ADDED: GGJ18 game - transmission mission [games] REVIEWED: Light my Ritual game - improved gameplay drawing [*] Updated external libraries to latest version [*] Multiple bugs corrected (check github issues) ----------------------------------------------- Release: raylib 1.8.0 (Oct 2017) ----------------------------------------------- NOTE: In this release, multiple parts of the library have been reviewed (again) for consistency and simplification. It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience. BIG CHANGES: - New Image generation functions: Gradient, Checked, Noise, Cellular... - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot... - New Shaders and Materials systems to support PBR materials - Custom Android APK build pipeline with simple Makefile - Complete review of rlgl layer functionality - Complete review of raymath functionality detailed changes: [rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture() [rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture() [rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture() [rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps() [rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels() [rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels() [rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh() [rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh() [rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh() [rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh() [rlgl] RENAMED: rlglUnproject() to rlUnproject() [rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed() [rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault() [rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault() [rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations() [rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault() [rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture [rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map [rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map [rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map [rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices [rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input [core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP) [core] ADDED: GetExtension(), Get file extension [shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH() [shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle [shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle [shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors [shapes] ADDED: DrawRectangleT(), Draw rectangle using text character [textures] ADDED: SaveImageAs(), Save image as PNG file [textures] ADDED: GenImageGradientV(), Generate image: vertical gradient [textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient [textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient [textures] ADDED: GenImageChecked(), Generate image: checked [textures] ADDED: GenImageWhiteNoise(), Generate image: white noise [textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise [textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells [textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture [textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data [textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data [textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data [models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed [models] REMOVED: UpdateMesh(), very ineficient [models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh() [models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh() [models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault() [models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions) [models] ADDED: GenMeshCube(), Generate cuboid mesh [models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere) [models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap) [models] ADDED: GenMeshCylinder(), Generate cylinder mesh [models] ADDED: GenMeshTorus(), Generate torus mesh [models] ADDED: GenMeshKnot(), Generate trefoil knot mesh [models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data [models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data [raymath] REVIEWED: full Matrix functionality to align with GLM in usage [raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*() [build] Integrate Android APK building into examples Makefile [build] Integrate Android APK building into templates Makefiles [build] Improved Visual Studio 2015 project, folders, references... [templates] Reviewed the full pack to support Android building [examples] Reviewed full collection to adapt to raylib changes [examples] [textures] ADDED: textures_image_generation [examples] [models] ADDED: models_mesh_generation [examples] [models] ADDED: models_material_pbr [examples] [models] ADDED: models_skybox [examples] [models] ADDED: models_yaw_pitch_roll [examples] [others] REVIEWED: rlgl_standalone [examples] [others] REVIEWED: audio_standalone [github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com [games] Reviewed game: Koala Seasons [*] Updated STB libraries to latest version [*] Multiple bugs corrected (check github issues) ----------------------------------------------- Release: raylib 1.7.0 (20 May 2017) ----------------------------------------------- NOTE: In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification. It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again, it sets a stepping stone towards raylib future. BIG changes: - More than 30 new functions added to the library, check list below. - Support of configuration flags on every raylib module, to customize library build. - Improved build system for all supported platforms with a unique Makefile to compile sources. - Complete review of examples and sample games, added new sample material. - Support automatic GIF recording of current window, just pressing Ctrl+F12 - Improved library consistency and organization in general. other changes: [core] Added function: SetWindowIcon(), to setup icon by code [core] Added function: SetWindowMonitor(), to set current display monitor [core] Added function: SetWindowMinSize(), to set minimum resize size [core] Added function: TakeScreenshot(), made public to API (also launched internally with F12) [core] Added function: GetDirectoryPath(), get directory for a given fileName (with path) [core] Added function: GetWorkingDirectory(), get current working directory [core] Added function: ChangeDirectory(), change working directory [core] Added function: TraceLog(), made public to API [core] Improved timing system to avoid busy wait loop on frame sync: Wait() [core] Added support for gamepad on HTML5 platform [core] Support mouse lock, useful for camera system [core] Review functions description comments [rlgl] Removed function: GetStandardShader(), removed internal standard shader [rlgl] Removed function: CreateLight(), removed internal lighting system [rlgl] Removed function: DestroyLight(), removed internal lighting system [rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator [rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator [rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator [rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator [rlgl] Added function: InitVrSimulator(), init VR simulator for selected device [rlgl] Added function: CloseVrSimulator(), close VR simulator for current device [rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready [rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering [rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering [rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API [rlgl] Removed internal lighting system and standard shader, moved to example [rlgl] Removed Oculus Rift support, moved to oculus_rift example [rlgl] Removed VR device support and replaced by VR simulator [shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick [shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out [shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters [textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat [textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat [textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx() [textures] Added function: LoadImagePro()), load image from raw data with parameters [textures] Review TraceLog() message when image file not found [text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency [text] Removed rBMF fileformat support, replaced by .png [text] Refactor SpriteFont struct (better for rres custom fileformat) [text] Renamed some variables for consistency [models] Added function: LoadMesh(), load mesh from file [models] Added function: LoadMeshEx(), load mesh from vertex data [models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM) [models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh [models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle [models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane [models] Renamed function: LoadModelEx() to LoadModelFromMesh() [models] Removed function: DrawLight(), removed internal lighting system [models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency [models] Removed function: LoadStandardMaterial(), removed internal standard shader [models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat [models] Renamed multiple variables for consistency [audio] Added function: SetMasterVolume(), define listener volume [audio] Added function: ResumeSound(), resume a paused sound [audio] Added function: SetMusicLoopCount(), set number of repeats for a music [audio] Added function: LoadWaveEx(), load wave from raw audio data [audio] Added function: WaveCrop(), crop wave audio data [audio] Added function: WaveFormat(), format audio data [audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat [audio] Added support for 32bit audio samples [audio] Preliminary support for multichannel, limited to mono and stereo [audio] Make sure buffers are ready for update: UpdateMusicStream() [utils] Replaced function: GetExtension() by IsFileExtension() and made public to API [utils] Unified function: TraceLog() between Android and other platforms [utils] Removed internal function: GetNextPOT(), simplified implementation [raymath] Added function: QuaternionToEuler(), to work with Euler angles [raymath] Added function: QuaternionFromEuler(), to work with Euler angles [raymath] Added multiple Vector2 math functions [build] Integrate Android source building into Makefile [example] Added example: shapes_lines_bezier [example] Added example: text_input_box [github] Moved gh-pages branch to master/docs [github] Moved rlua.h and Lua examples to own repo: raylib-lua [games] Reviewed full games collection [games] New game added to collection: Koala Seasons [*] Reviewed and improved examples collection (new assets) [*] Reorganized library functions, structs, enums [*] Updated STB libraries to latest version ----------------------------------------------- Release: raylib 1.6.0 (20 November 2016) ----------------------------------------------- NOTE: This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library. It includes some interesting new features and is a stepping stone towards raylib future. HUGE changes: [rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples. [audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added. [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples! other changes: [core] Corrected issue on OSX with HighDPI display [core] Added flag to allow resizable window [core] Allow no default font loading [core] Corrected old issue with mouse buttons on web [core] Improved gamepad support, unified across platforms [core] Gamepad id functionality: GetGamepadName(), IsGamepadName() [core] Gamepad buttons/axis checking functionality: [core] Reviewed Android key inputs system, unified with desktop [rlgl] Redesigned lighting shader system [rlgl] Updated standard shader for better performance [rlgl] Support alpha on framebuffer: rlglLoadRenderTexture() [rlgl] Reviewed UpdateVrTracking() to update camera [rlgl] Added IsVrSimulator() to check for VR simulator [shapes] Corrected issue on DrawPolyEx() [textures] Simplified supported image formats support [textures] Improved text drawing within an image: ImageDrawText() [textures] Support image alpha mixing: ImageAlphaMask() [textures] Support textures filtering: SetTextureFilter() [textures] Support textures wrap modes: SetTextureWrap() [text] Improved TTF spritefont generation: LoadSpriteFontTTF() [text] Improved AngelCode fonts support (unordered chars) [text] Added TraceLog info on image spritefont loading [text] Improved text measurement: MeasureTextEx() [models] Improved OBJ loading flexibility [models] Reviewed functions: DrawLine3D(), DrawCircle3D() [models] Removed function: ResolveCollisionCubicmap() [camera] Redesigned camera system and ported to header-only [camera] Removed function: UpdateCameraPlayer() [gestures] Redesigned gestures module to header-only [audio] Simplified Music loading and playing system [audio] Added trace on audio device closing [audio] Reviewed Wave struct, improved flexibility [audio] Support sound data update: UpdateSound() [audio] Added support for FLAC audio loading/streaming [raygui] Removed raygui from raylib repo (moved to own repo) [build] Added OpenAL static library [build] Added Visual Studio 2015 projects [build] Support shared/dynamic raylib compilation [*] Updated LibOVR to SDK version 1.8 [*] Updated games to latest raylib version [*] Improved examples and added new ones [*] Improved Android support ----------------------------------------------- Release: raylib 1.5.0 (18 July 2016) ----------------------------------------------- NOTE: Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, lots of bugs have been solved and some **AMAZING** new features have been added. HUGE changes: [rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform). [rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal. [rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot. [physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread! [audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported. other changes: [core] Review Android button inputs [core] Support Android internal data storage [core] Renamed WorldToScreen() to GetWorldToScreen() [core] Removed function SetCustomCursor() [core] Removed functions BeginDrawingEx(), BeginDrawingPro() [core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice() [core] Added support for field-of-view Y (fovy) on 3d Camera [core] Added 2D camera mode functions: Begin2dMode() - End2dMode() [core] Translate mouse inputs to Android touch/gestures internally [core] Translate mouse inputs as touch inputs in HTML5 [core] Improved function GetKeyPressed() to support multiple keys (including function keys) [core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support) [rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized) [rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h [rlgl] Added support for OpenGL 2.1 on desktop [rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads) [rlgl] Improved DXT-ETC1 support on HTML5 [rlgl] Review function: rlglUnproject() [rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit() [rlgl] Updated Mesh and Shader structs [rlgl] Simplified internal (default) dynamic buffers [rlgl] Added support for indexed and dynamic mesh data [rlgl] Set fixed vertex attribs location points [rlgl] Improved mesh data loading support [rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h [rlgl] Added light functions: CreateLight(), DestroyLight() [rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode() [rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh() [rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode() [rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode() [rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview() [rlgl] Unified internal shaders to only one default shader [rlgl] Added support for render to texture (RenderTexture2D): LoadRenderTexture() - UnloadRenderTexture() BeginTextureMode() - EndTextureMode() [rlgl] Removed SetShaderMap*() functions [rlgl] Redesigned default buffers usage functions: LoadDefaultBuffers() - UnloadDefaultBuffers() UpdateDefaultBuffers() - DrawDefaultBuffers() [shapes] Corrected bug on GetCollisionRec() [textures] Added support for Nearest-Neighbor image scaling [textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx() [text] Reorganized internal functions: Added LoadImageFont() [text] Security check for unsupported BMFonts [models] Split mesh creation from model loading on heightmap and cubicmap [models] Updated BoundingBox collision detections [models] Added color parameter to DrawBoundigBox() [models] Removed function: DrawQuad() [models] Removed function: SetModelTexture() [models] Redesigned DrawPlane() to use RL_TRIANGLES [models] Redesigned DrawRectangleV() to use RL_TRIANGLES [models] Redesign to accomodate new materials system: LoadMaterial() [models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial() [models] Added MTL material loading support: LoadMTL() [models] Added function: DrawLight() [audio] Renamed SoundIsPlaying() to IsSoundPlaying() [audio] Renamed MusicIsPlaying() to IsMusicPlaying() [audio] Support multiple Music streams (indexed) [audio] Support multiple mixing channels [gestures] Improved and reviewed gestures system [raymath] Added QuaternionInvert() [raymath] Removed function: PrintMatrix() [raygui] Ported to header-only library (https://github.com/raysan5/raygui) [shaders] Added depth drawing shader (requires a depth texture) [shaders] Reviewed included shaders and added comments [OpenAL Soft] Updated to latest version (1.17.2) [GLFW3] Updated to latest version (3.2) [stb] Updated to latest headers versions [GLAD] Converted to header only library and simplified to only used extensions [*] Reorganize library folders: external libs moved to src/external folder [*] Reorganize src folder for Android library [*] Review external dependencies usage [*] Improved Linux and OSX build systems [*] Lots of tweaks and bugs corrected all around ----------------------------------------------- Release: raylib 1.4.0 (22 February 2016) ----------------------------------------------- NOTE: This version supposed another big improvement for raylib, including new modules and new features. More than 30 new functions have been added to previous raylib version. Around 8 new examples and +10 new game samples have been added. BIG changes: [textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. [text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf). [gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform). [physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects. other changes: [rlgl] Removed GLEW library dependency, now using GLAD [rlgl] Implemented alternative to glGetTexImage() on OpenGL ES [rlgl] Using depth data on batch drawing [rlgl] Reviewed glReadPixels() function [core][rlgl] Reviewed raycast system, now 3D picking works [core] Android: Reviewed Android App cycle, paused if inactive [shaders] Implemented Blinn-Phong lighting shading model [textures] Implemented Floyd-Steinberg dithering - ImageDither() [text] Added line-break support to DrawText() [text] Added TrueType Fonts support (using stb_truetype) [models] Implement function: CalculateBoundingBox(Mesh mesh) [models] Added functions to check Ray collisions [models] Improve map resolution control on LoadHeightmap() [camera] Corrected small-glitch on zoom-in with mouse-wheel [gestures] Implemented SetGesturesEnabled() to enable only some gestures [gestures] Implemented GetElapsedTime() on Windows system [gestures] Support mouse gestures for desktop platforms [raymath] Complete review of the module and converted to header-only [easings] Added new module for easing animations [stb] Updated to latest headers versions [*] Lots of tweaks around ----------------------------------------------- Release: raylib 1.3.0 (01 September 2015) ----------------------------------------------- NOTE: This version supposed a big boost for raylib, new modules have been added with lots of features. Most of the modules have been completely reviewed to accomodate to the new features. Over 50 new functions have been added to previous raylib version. Most of the examples have been redone and +10 new advanced examples have been added. BIG changes: [rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions) [textures] FORMATS: Support for multiple internal formats, including compressed formats [camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person [gestures] NEW MODULE: Gestures system for Android and HTML5 platforms [raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental) other changes: [rlgl] Added check for OpenGL supported extensions [rlgl] Added function SetBlenMode() to select some predefined blending modes [core] Added support for drop&drag of external files into running program [core] Added functions ShowCursor(), HideCursor(), IsCursorHidden() [core] Renamed function SetFlags() to SetConfigFlags() [shapes] Simplified some functions to improve performance [textures] Review of Image struct to support multiple data formats [textures] Added function LoadImageEx() [textures] Added function LoadImageRaw() [textures] Added function LoadTextureEx() [textures] Simplified function parameters LoadTextureFromImage() [textures] Added function GetImageData() [textures] Added function GetTextureData() [textures] Renamed function ConvertToPOT() to ImageConvertToPOT() [textures] Added function ImageConvertFormat() [textures] Added function GenTextureMipmaps() [text] Added support for Latin-1 Extended characters for default font [text] Redesigned SpriteFont struct, replaced Character struct by Rectangle [text] Removed function GetFontBaseSize(), use directly spriteFont.size [models] Review of struct: Model (added shaders support) [models] Added 3d collision functions (sphere vs sphere vs box vs box) [models] Added function DrawCubeTexture() [models] Added function DrawQuad() [models] Added function DrawRay() [models] Simplified function DrawPlane() [models] Removed function DrawPlaneEx() [models] Simplified function DrawGizmo() [models] Removed function DrawGizmoEx() [models] Added function LoadModelEx() [models] Review of function LoadCubicMap() [models] Added function ResolveCollisionCubicmap() [audio] Decopupled from raylib, now this module can be used as standalone [audio] Added function UpdateMusicStream() [raymath] Complete review of the module [stb] Updated to latest headers versions [*] Lots of tweaks around ----------------------------------------------- Release: raylib 1.2.2 (31 December 2014) ----------------------------------------------- [*] Added support for HTML5 compiling (emscripten, asm.js) [core] Corrected bug on input handling (keyboard and mouse) [textures] Renamed function CreateTexture() to LoadTextureFromImage() [textures] Added function ConvertToPOT() [rlgl] Added support for color tint on models on GL 3.3+ and ES2 [rlgl] Added support for normals on models [models] Corrected bug on DrawBillboard() [models] Corrected bug on DrawHeightmap() [models] Renamed LoadCubesmap() to LoadCubicmap() [audio] Added function LoadSoundFromWave() [makefile] Added support for Linux and OSX compiling [stb] Updated to latest headers versions [*] Lots of tweaks around --------------------------------------------------------------- Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update) --------------------------------------------------------------- [core] Added function SetupFlags() to preconfigure raylib Window [core] Corrected bug on fullscreen mode [rlgl] rlglDrawmodel() - Added rotation on Y axis [text] MeasureTextEx() - Corrected bug on measures for default font ----------------------------------------------- Release: raylib 1.2 (16 September 2014) ----------------------------------------------- NOTE: This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi. Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl] [core] Added multiple platforms support: Android and Raspberry Pi [core] InitWindow() - Complete rewrite and split for Android [core] InitDisplay() - Internal function added to calculate proper display size [core] InitGraphics() - Internal function where OpenGL graphics are initialized [core] Complete refactoring of input functions to accomodate to new platforms [core] Mouse and Keyboard raw data reading functions added for Raspberry Pi [core] GetTouchX(), GetTouchY() - Added for Android [core] Added Android callbacks to process inputs and Android activity commands [rlgl] Adjusted buffers depending on platform [rlgl] Added security check in case deployed vertex excess buffer size [rlgl] Adjusted indices type depending on GL version (int or short) [rlgl] Fallback to VBOs only usage if VAOs not supported on ES2 [rlgl] rlglLoadModel() stores vbo ids on new Model struct [textures] Added support for PKM files (ETC1, ETC2 compression support) [shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS [text] LoadSpriteFont() - Modified to use LoadImage() [models] Minor changes on models loading to accomodate to new Model struct [audio] PauseMusicStream(), ResumeMusicStream() - Added [audio] Reduced music buffer size to avoid stalls on Raspberry Pi [src] Added makefile for Windows and RPI [src] Added resources file (raylib icon and executable info) [examples] Added makefile for Windows and RPI [examples] Renamed and merged with test examples for coherence with module names [templates] Added multiple templates to be use as a base-code for games ----------------------------------------------- Release: raylib 1.1.1 (22 July 2014) ----------------------------------------------- [core] ShowLogo() - To enable raylib logo animation at startup [core] Corrected bug with window resizing [rlgl] Redefined colors arrays to use byte instead of float [rlgl] Removed double buffer system (no performance improvement) [rlgl] rlglDraw() - Reorganized buffers drawing order [rlgl] Corrected bug on screen resizing [shapes] DrawRectangle() - Use QUADS instead of TRIANGLES [models] DrawSphereWires() - Corrected some issues [models] LoadOBJ() - Redesigned to support multiple meshes [models] LoadCubesMap() - Loading a map as cubes (by pixel color) [textures] Added security check if file doesn't exist [text] Corrected bug on SpriteFont loading [examples] Corrected some 3d examples [test] Added cubesmap loading test ----------------------------------------------- Release: raylib 1.1.0 (19 April 2014) ----------------------------------------------- NOTE: This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0. New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2. Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions. [rlgl] New module, abstracts OpenGL rendering (multiple versions support) [raymath] New module, useful 3D math vector-matrix-quaternion functions [core] Adapt all OpenGL code (initialization, drawing) to use [rlgl] [shapes] Rewrite all shapes drawing functions to use [rlgl] [textures] Adapt texture GPU loading to use [rlgl] [textures] Added support for DDS images (compressed and uncompressed) [textures] CreateTexture() - Redesigned to add mipmap automatic generation [textures] DrawTexturePro() - Redesigned and corrected bugs [models] Rewrite all 3d-shapes drawing functions to use [rlgl] [models] Adapt model loading and drawing to use [rlgl] [models] Model struct updated to include texture id [models] SetModelTexture() - Added, link a texture to a model [models] DrawModelEx() - Redesigned with extended parameters [audio] Added music streaming support (OGG files) [audio] Added support for OGG files as Sound [audio] PlayMusicStream() - Added, open a new music stream and play it [audio] StopMusicStream() - Added, stop music stream playing and close stream [audio] PauseMusicStream() - Added, pause music stream playing [audio] MusicIsPlaying() - Added, to check if music is playing [audio] SetMusicVolume() - Added, set volume for music [audio] GetMusicTimeLength() - Added, get current music time length (in seconds) [audio] GetMusicTimePlayed() - Added, get current music time played (in seconds) [utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose() [*] Log tracing messages all around the code ----------------------------------------------- Release: raylib 1.0.6 (16 March 2014) ----------------------------------------------- [core] Removed unused lighting-system code [core] Removed SetPerspective() function, calculated directly [core] Unload and reload default font on fullscreen toggle [core] Corrected bug gamepad buttons checking if no gamepad available [texture] DrawTextureV() - Added, to draw using Vector2 for position [texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture() [text] FormatText() - Corrected memory leak bug [models] Added Matrix struct and related functions [models] DrawBillboard() - Reviewed, now it works! [models] DrawBillboardRec() - Reviewed, now it works! [tests] Added folder with multiple tests for new functions ----------------------------------------------- Update: raylib 1.0.5 (28 January 2014) ----------------------------------------------- [audio] LoadSound() - Corrected a bug, WAV file was not closed! [core] GetMouseWheelMove() - Added, check mouse wheel Y movement [texture] CreateTexture2D() renamed to CreateTexture() [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model [tool] rREM updated, now supports (partially) drag and drop of files ----------------------------------------------- Release: raylib 1.0.4 (23 January 2014) ----------------------------------------------- [tool] Published a first alpha version of rREM tool (raylib Resource Embedder) [core] GetRandomValue() - Bug corrected, now works right [core] Fade() - Added, fades a color to an alpha percentadge [core] WriteBitmap() - Moved to new module: utils.c, not used anymore [core] TakeScreenshot() - Now uses WritePNG() (utils.c) [utils] New module created with utility functions [utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core) [utils] DecompressData() - Added, used for rRES resource data decompresion [textures] LoadImageFromRES() - Added, load an image from a rRES resource file [textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file [audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file [audio] IsPlaying() - Added, check if a sound is currently playing [audio] SetVolume() - Added, set the volume for a sound [audio] SetPitch() - Added, set the pitch for a sound [examples] ex06a_color_select completed [examples] ex06b_logo_anim completed [examples] ex06c_font select completed ----------------------------------------------- Release: raylib 1.0.3 (19 December 2013) ----------------------------------------------- [fonts] Added 8 rBMF free fonts to be used on projects! [text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font) [examples] ex05a_sprite_fonts completed [examples] ex05b_rbmf_fonts completed [core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor! [core] GetRandomValue() - Added, returns a random value within a range (int) [core] SetExitKey() - Added, sets a key to exit program (default is ESC) [core] Custom cursor not drawn when mouse out of screen [shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle [shapes] CheckCollisionPointCircle() - Added, check collision between point and circle [shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle [shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined! ----------------------------------------------- Release: raylib 1.0.2 (1 December 2013) ----------------------------------------------- [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx() [shapes] CheckCollisionRecs() - Added, check collision between rectangles [shapes] CheckCollisionCircles() - Added, check collision between circles [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle [shapes] GetCollisionRec() - Added, get collision rectangle [textures] CreateTexture2D() - Added, create Texture2D from Image data [audio] Fixed WAV loading function, now audio works! ----------------------------------------------- Update: raylib 1.0.1 (28 November 2013) ----------------------------------------------- [text] DrawText() - Removed spacing parameter [text] MeasureText() - Removed spacing parameter [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function [core] IsKeyPressed() - Change functionality, check if key pressed once [core] IsKeyDown() - Added, check if key is being pressed [core] IsKeyReleased() - Change functionality, check if key released once [core] IsKeyUp() - Added, check if key is being NOT pressed [core] IsMouseButtonDown() - Added, check if mouse button is being pressed [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters [examples] Function changes applied to ALL examples ----------------------------------------------- Release: raylib 1.0.0 (18 November 2013) ----------------------------------------------- * Initial version * 6 Modules provided: - core: basic window/context creation functions, input management, timing functions - shapes: basic shapes drawing functions - textures: image data loading and conversion to OpenGL textures - text: text drawing, sprite fonts loading, default font loading - models: basic 3d shapes drawing, OBJ models loading and drawing - audio: audio device initialization, WAV files loading and playing